Age | Commit message (Collapse) | Author |
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Test: It makes
Bug: 183120308
Change-Id: I331262dd2da59817031f0c708f4c102041dcb5e0
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Bug: 187718492
Test: this
Change-Id: Ie0cad91e1c7d1a02704fc4b1007ba2c28cb2b3e7
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Add support for glob matching
Ensure glob matches are alphabetically sorted
Add feature to dump GPU memory usage after a test pass
Adjust gpu memory dump to be a bit more compact (skip empty outputs)
Test: this
Bug: 187718492
Change-Id: I6dc80b2d3379d8d10001116e1240727d9914bc10
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Test: this
Bug: 187718492
Change-Id: Idaf3a90567a4f90c7089159b496ddf4aac24bf05
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- Use GPU finish time as well as actual deadline to determine jank
rate.
- Use dynamic interval to adjust for 60/90hz switching
- Move frame metrics reporting into JankTracker to adjust the
deadline communicated to the app when in stuffing scenario.
- Adjust double-stuffing detection to be a bit more readable.
Test: GraphicsStatsValidationTest.java
Test: adb shell dumpsys gfxinfo
Test: FrameMetricsListenerTest
Test: Log output of FrameMetricsObserver
Bug: 169858044
Change-Id: I3a6b8ed163e2cf9cf2b67667110340ebe35f98a1
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As HWUI uses vsync id to send buffers to SF, SF applies the right
amount of render ahead by latching the buffers at the configured time.
Test: launch an app and observe systrace
Bug: 178148035
Change-Id: Ifd3e1a2971aad0a085cb35d33e950194046aa634
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Pass the frame deadline calculated by SF to Choreographer so
hwui would be able to improve its stats by knowing if a frame is
likely to be late.
Bug: 169858174
Test: manual
Change-Id: Ib9fd93638b54f08d8dc72fa6b023e2dd7c276dc7
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Add plumbing to get shared timeline data from Surface Flinger to HWUI
and back.
Bug: 162890382
Bug: 162888881
Bug: 162890407
Test: manual using ALOG messages in SF
Change-Id: I85c5eb56d2fa933889518854e7b79b1e65e29af3
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ANativeWindow usage now has enough feature parity so that we can use
that instead.
Bug: 137012798
Test: builds
Test: Scroll through settings
Change-Id: I0054315058b28bcb5e779a6f71a3cfb164625a5f
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Bug: 144601064
Test: dumpsys display
Change-Id: I477e0e3126cc15eb5f120610b4e6b6b1568df389
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Using SYSTEM_TIME_MONOTONIC works for Android (where it translates to
CLOCK_MONOTONIC) and host targets, while CLOCK_MONOTONIC is not defined
on macOS.
Bug: 117921091
Test: existing tests should pass
Change-Id: I1fad472881830fb0701a320cf37319e083932ad4
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am: bbd62aff7a
Change-Id: I49539681a3220a9e986602fd5652998c462fd6cc
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Test: build
Change-Id: Icc25b81e9b863c35c02c9673518fa4d30e9ae321
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Currently only supported in the EGL path.
Vulkan support Coming Soon
Bug: 127822449
Test: trace of hwuimacro
Change-Id: Iac2b039e11d964aab5b8ca1bdf2a5430b187e2ea
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Replace it with a newer, fancier, WorkQueue-inspired
one that's just a global common thread pool.
Test: hwuiunit passes
Change-Id: Ib5d03104a08bbac9a4ec67a1bfc0db2b35d6700f
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This CL enables the framework to manage an arbitrary number of physical
displays. It also surfaces physical display IDs, which are stable across
reboots and encode (model, port) information that will be propagated
further up in a follow-up CL.
Bug: 116025192
Test: Boot with more than two displays
Test: Hotplug works with any number of displays
Test: Verify stable display IDs with "dumpsys display"
Change-Id: Idb2eaff66b2e0873be6ad27d337ff18b730d1331
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Split out the View/ViewRootImpl bits from the
hardware rendering bits.
Create a potential public API surface for
hardware rendering
Bug: 112709971
Test: builds & boots
Change-Id: I9e6f44b07a170574a905f42338282c4bb7e95f56
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Bug: N/A
Test: builds
Change-Id: I126734361d367529a8175aff6cc10fc426b39e1a
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Test: this
Change-Id: Iea1033fda55ff0946b5cd8d28ecba29453b937ca
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Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
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* Move mValid to native
* Have destroyHardwareResources destroy everything
* Remove flaky mParentCount checks in setStaging
* All tree updates have an internal observer to
ensure onRemovedFromTree() is a reliable signal
* onRemovedFromTree() immediately releases resources
to avoid displaylist "leaks"
Test: Unit tests for validity added & pass, manually
verified that b/34072929 doesn't repro
Bug: 34072929
Change-Id: I856534b4ed1b7f009fc4b7cd13209b97fa42a71c
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Test: compile
Bug: 26552300
Bug: 31289077
Change-Id: I49c6e41b79061e2b3c0352e3ac8fa5ebb152b6f5
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(part deux)
Test: compile
Bug: 26552300
Bug: 31289077
Change-Id: I7417936c4d3666608fccfe51a312c90ecefba2fb
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bug:31501517
Change-Id: I4c2006b66f6cb0cf2e3a94966651652c1d3d287d
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Modify HWUI tests to support different recording canvases. Delete
TestCanvas class and use base Canvas class instead. Use
Canvas::create_recording_canvas to create recording canvas instances
instead of RecordingCanvas constructor.
Change-Id: I651fb9bb4add0874d7110bac467a2eb1012357fc
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Adds googlebench output format support
Adds offscreen rendering for >60fps benchmarking
Adds 'all' alias to run all registered TestScenes
Change-Id: I2579e40f2f4c941bfbd90c75efbee384c08a116b
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Bug: 21170575
Change-Id: Icc832f70f206342557f44667ad3498405d04db78
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Bug: 28341362
Change-Id: I080090d50f1a368a4e7c1a0732297bb6a295e34f
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Fixes: 28074465
I knew I added that flag for a reason...
Change-Id: I6e28237dcd50191769a828bf2646c3a00c14387c
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Bug: 27709981
This desperately needs a refactor, but to keep
the current (really needed & nice) behavior of
dispatching after sync finishes would be difficult
to handle cleanly without lots of ripping so... #yolo
Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
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bug:26882579
Change-Id: Ic2d610b5ae7e04513dc7f7fa99d355d406a73379
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Change-Id: If8d5f5d3ace050577986a554182b2b66fd2257e1
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And start using them in other non-macrobench tests
Change-Id: If155b531f3c89f97491001c06d1996df527b9f85
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Now test-only common files reside in tests/common, and each test
executable type (macrobench, microbench, and unit) has a subdir there.
This change means the shared lib no longer has test code in it, and
sets up a means for scenes to be shared between tests.
Change-Id: I37b081f6977300e03fdd961b8e6439fde730605e
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