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The initialize call can be made from both an GrallocUploadThread
and the RenderThread. So we need a mutex to make sure both
threads don't try to initialize in parallel.
Bug: 187218890
Test: manual running of device, guessing this could fix bug.
Change-Id: I203afd91fad5eacc131c839dff1a1065864b76f8
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This extension paves the way to profiling HWUI apps with AGI.
Bug: 181645761
Test: manual
Change-Id: I03ee66832a9013016dc91904962ce54809b198e6
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Previously we would submit a command buffer for the
frames draws and then immediately submit a second
command buffer that had no commands and just an attached
semaphore. This merges those two submit calls into Skia
into one call.
Test: manual running of system of benches
Bug: 175913056
Change-Id: If0d054960de8b459814cbfa9289756f8ee9d4a93
(cherry picked from commit f16ba6019400ec7eb6ac7a2adc05ec06ad5661a1)
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* Degrade error when changing the rendering backend from Properties to
no longer be fatal.
* Support using a single graphics queue for the Vulkan backend. Cloud
devices only support a single queue and some Vulkan implementations such
as Swiftshader expose only one queue for simplying their implementation,
so we'll need to support one.
Bug: 175618060
Bug: 162628999
Test: hwui_unit_tests
Test: experiment on Pixel 4 enforcing a single queue (settings app,
maps, sysui)
Change-Id: I495fcabc3c89bd62bbb833998eab4944c6660f6f
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This change also fixed that the graphics queue should be the one to wait
on upon surface destruction.
Bug: 162628999
Bug: 167693610
Test: no new regressions in CtsUiRenderingTestCases with Vulkan backend
Change-Id: I919748b85b2194bb4f13e1af6950d6493a17921d
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Test: make
This is unused. Splitting out from
I0289938333e2c3dafcc2ce18e72dca3acf4d5b79.
Change-Id: I33eaaa2db86c5d8e3c98c63ba0f6f938e8456cc3
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The VkInstance and VkDevice are constructs that can be shared between
threads and avoid the extra driver allocations associated with them.
This CL also fixes a bug where Vulkan uploads were occuring on the
thread that invoked the upload and not occuring on the upload thread.
Bug: b/162628999
Test: atest CtsUiRenderingTestCases
Change-Id: I0289938333e2c3dafcc2ce18e72dca3acf4d5b79
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This is part of an effort to distinguish between different types of
contexts in GPU Skia. When using a DeferredDisplayList (DDL)
recorder, the context you get is not a direct context and cannot
be used for operations like uploading or reading textures.
Since Android does not use DDLs, it is not directly affected by this
change but other APIs, such as SkImage::MakeFromTexture are
being migrated to require a GrDirectContext to increase sanity.
Change-Id: I9afbdf3c026a9f9cb6ad2aad904915e189e584d6
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Remove all Skia and HWUI types from SurfaceTexture
implementation.
Move SurfaceTexture to libgui (ag/9578265).
Define private C++ API for SurfaceTexture, which is consumed
by DeferredLayerUpdater.
Move AutoBackendTextureRelease/Skia code from SurfaceTexture
to HWUI.
Test: pass CtsUiRenderingTestCases and CtsViewTestCases
Bug: 136263580
Change-Id: I3f971bb490f64a3ac0b2a66a89ba935bf7f08213
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Update additional headers to include-what-you-use to resolve
compiler errors related to moving include paths.
Test: CtsUiRenderingTestCases
Change-Id: I230408a53610ad1926f9e46d5aff66f52fec4a3a
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1. Android support all transforms as exposed by client composition.
2. Properly exposing min/max image size is tracked in http://b/134182502.
3. Current image size and max buffer count are cached in Surface already.
4. Remove surface support check since hwui does not have YUV + CPU consumer.
5. Since HWUI must require those image usage flags, just use them directly,
and those are always supported by Vulkan driver and enforced by cts.
Bug: 136110987
Test: CtsUiRenderingTestCases and CtsGraphicsTestCases
Change-Id: I89bd9afb69a46e3deca09890ce6348c6b61edddf
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Test: manual building and testing
Bug: b/128923272
Change-Id: I6be67fddbbf06d4eb7efe316f7e6fd12157e2852
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We were deleting the VkSemaphore objects too quickly when
importing/exporting the semaphores. Even though the semaphore payload
gets reset on these operations the VkSemaphore still needs to be
finished its use in Vulkan before being deleted.
Test: manual build and testing of vulkan apps and vulakn ImageConsumer
Bug: b/130643604
Change-Id: I7f03087e477d812c0174ede3a10f12dc1df72ee1
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Bug: 127822449
Test: verified render_ahead working with skiavk
Change-Id: Iae1b227a763f6def035057f38cca4b0ab65c7e82
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Test: manual building and testing on device. Bugs related to lack of
flag go away.
Bug: 128923272
Change-Id: I2457988c097d73020162947c346a8716d373185e
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Test: Ran apps several time and observed shader cache validation
Change-Id: I7c2620b9a0eefcb7acedc86647ecf44805518b2f
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Bug: 127660235
Test: make -j
Change-Id: I3748b7b4b51f99acf59748675223cef02c22bee2
Signed-off-by: Roman Kiryanov <rkir@google.com>
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Instead of relying on Vulkan swapchains this CL enables HWUI to directly
manage the native window. This allows us to preallocate buffers using
our own strategy as well as having no longer having to jump through an
unecessary translation layer that resulted in code that was hard to
reason about and also introduced inefficiencies.
Bug: 123541940
Bug: 119687951
Test: CtsUiRenderingTestCases and CtsGraphicsTestCases
Change-Id: I7e5930748795e7ca4a998ab2c608c3c9b6363037
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This CL should fix application startup regression for Vulkan
detected by "Hermetic Startup: EmptyActivity" test.
EGL drivers are loaded in a temp thread to leave more time
in RenderThread for other work. Loading EGL drivers
on the RenderThread may cause a perf regression.
Test: Ran cold-dropcache-test test.
Bug: 122659224
Bug: 123361175
Change-Id: I8ca818e98fac196a41d079be15594caca5cb1bab
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This CL allows for more than one VulkanManager to exist.
VulkanManager ctor are public allowing for classes other
than RenderThread to instantiate it.
Secondary VulkanManager can be used to render on a thread
other than RT.
Test: Ran HWUI unit tests and several apps
Change-Id: Ibfd76c86ff67e01617a500902bba7431b928f5c0
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SkiaVulkanPipeline::mVkSurface can become obsolete if
RenderThread destroys Vulkan context. This CL enables
RenderThread to notify active Vulkan pipelines that their
surface is invalid.
Improve error handling, when trying to draw a frame with null
VulkanSurface.
Bug: 123640274
Bug: 123541940
Test: Ran several apps
Change-Id: If7fba00713d097192c96179df36e90b54f4f8090
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This updates to use Skia's new api which takes the vulkan apiVersion
instead of the instance version. This is technically more correct since
the application apiVersion is really the only client modifiable version
value in vulkan.
This change also updates the webview structs to use the apiVersion as
well.
Test: manual build and testing.
Change-Id: I6ce7c20949eb7242f7bbe69955b54c0785696891
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Get the gamut matrix from the color space, compare against sRGB/P3.
Test: Refactoring CL.
Change-Id: I9f5bcae8c1f637919ee9da892266ea882f16208c
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Test: manual building and running of apps.
Bug: 110985606
Bug: 122662274
Change-Id: Id53aa1ce028b448b1f12558eec78a60e09512166
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Bug: 115613038
Test: Turning on vulkan with appropriate webview apk does not crash and
sort of works.
Change-Id: If1504da7a35e4bd74a994ab2c2a351e6bc415a18
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138aae8eaf am: 2e2028aee4
am: 4e628bc772
Change-Id: I543de7a1c0e3429ca11addd60ae8300d8aedda29
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* Add explicit to conversion constructors/operators
* Use NOLINT or NOLINTNEXTLINE to suppress warnings on intended converters
Bug: 28341362
Test: make with WITH_TIDY=1 DEFAULT_GLOBAL_TIDY_CHECKS=-*,google-explicit-constructor
Change-Id: Ib7d634bf1e0e9a1dda35b0a1d92de4d460193296
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Previously we hardcode wide color gamut in HWUI as scRGB color space with FP16
pixel format. However, the hardware composer doesn't support this combination.
This patch plumbs wide color gamut composition preference from composer API to
HWUI such that HWUI can now pick the combination of color space and pixel
format for the surface.
BUG: 111436479
Test: Build, flash and boot, verify with a demo app.
Change-Id: I7a8b4d8deca72ef40069dba9d23a3f5e90dbfe5a
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Test: Pass UiRendering tests with Vulkan pipeline
Bug: 116117654
Bug: 111436479
Change-Id: Id58a8a93c6f311402273b1a9e3606c9732f55aec
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Recreate VulkanSurface, if ANativeWindow has been resized. This
new code is hit when wallpaper is resized from 64x64 to real size.
Bug: 119111018
Test: Wallpaper is shawn correctly with Vulkan rendering
Change-Id: I5e43310e5ee8597a7f326d51b1773e2cf68b603a
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Test: manual build and run
Change-Id: I04b0ed0b6c344cc8aac662b1a2a277d1aea0cd2c
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Reason for partially revert: Step back a little bit to think about how we want
to move the view system forward.
This patch removes the legacy mode we have added, as well as move color type
and color space of the surface to SkiaPipeline.
BUG: 111436479
BUG: 113530681
Test: Build, flash, boot and check dumpsys SurfaceFlinger
Change-Id: I1ab7b88d41347284d87649618e5a15f5c6bcf8fe
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Support rendering into FP16 render targets.
Enforce correct color space for both ARGB and F16
color formats.
Test: About 30 additional CTS tests pass with Vulkan
Bug: 116117654
Change-Id: I61941a2d79a0e69837d20816c90d3e936fd7acb0
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Test: Manual building and testing on walleye device.
Change-Id: I9f5fa259d6457805b546d2b6b11ce4b0800621eb
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Previously, HWUI always produces SRGB buffers. We introduced new APIs for
SurfaceFlinger, a.k.a. the composer service to return to composition preference
for data space, and pixel format. This patch makes HWUI query composition
preference from composer service, and creates the corresponding EGL surface
with the correct attributes.
In legacy mode, HWUI will take the pixel value from source color space, and
interpret it as pixel value in destination color space.
BUG: 111436479
BUG: 113530681
Test: Build, flash, boot and check dumpsys SurfaceFlinger
Change-Id: I64562d5ea6f653076c8b448feb56b5e0624bc81c
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Fix an issue with incorrect texture matrix, when there is 90/270 rotation.
This happened, because after refactoring SkImage has buffer width/height,
instead of layer width/height.
This reverts commit a683eb3945320f592f58705c3c31b3c044f4bd72.
Bug: 113673613
Test: Ran TextureView CTS and lensblur in camera app
Change-Id: If3bcf9cd5195de09fd67a753708568a8e3ca3a9a
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This reverts commit 85f9096b5272c9a39e592e2e97cbbe6cb0e767ab.
Reason for revert: lensblur broken.
Change-Id: I83ac163159fc537bc15936a0f8597a7512ca9d6e
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This reverts commit 867c43de0544217d26c3ee18f4d6603bb2ea97ce.
Reason for revert: Fixed issue with unsupported hardware buffer formats by landing https://skia-review.googlesource.com/c/skia/+/150470 "Support more hardware buffer formats"
Bug: 113673613
Change-Id: I1f7c528f138e290160e75833c8d989d9535002ee
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This reverts commit c8e22a653297837da9a80b0ba65f6854c8986c96.
Reason for revert: broke camera, b/113555199
Bug: 113555199
Change-Id: Iae9b462694d5de0cd99427afead63b567fb4d71d
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Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
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Test: manual build and run on phone.
Change-Id: Ib21f4091cf11de5655323337e86a35cb7b845b15
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We're moving skia to place where it has its own vulkan header and
the clients have theirs. So this sets up the VulkanManager to be
able to handle including vulkan.h how it wants to.
Test: manual building and running
Change-Id: I0818d2fc607bf8a265bf6ddf1e2f737d1228131a
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A large part of the previous change was specifically around removing
this ref counted data member, and then I just forgot to delete it...
Test: manual testing
Change-Id: Ie9a7f7495789d45a65900c08a27a9d83ad64617c
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Previously we were using a helper in Skia but that is being deleted
and we must manage it ourselves in android.
Test: manual building and running.
Change-Id: Ia3455507d7b07a4a2f29fd5453408dd37d9d570b
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Test: manual local testing
Change-Id: If81db17858354844b96677137cf67449dd91854b
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