diff options
author | Stan Iliev <stani@google.com> | 2018-08-14 13:30:17 -0400 |
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committer | Stan Iliev <stani@google.com> | 2018-08-29 10:22:03 -0400 |
commit | c8e22a653297837da9a80b0ba65f6854c8986c96 (patch) | |
tree | 7344df1a8aff45ccbf5b9ffb5b4de49499cc7c94 /libs/hwui/renderthread/VulkanManager.h | |
parent | 660bb2f3a1dde0b5cca5c8293bf0e72d47b2b6fc (diff) |
TextureView Vulkan support and optimized OpenGL draw
Render TextureView as hardware bitmaps, instead of GL textures.
Cache SkImage for each observed GraphicBuffer, which is faster
even for GL.
Implement C++ SurfaceTexture, which allows Java SurfaceTexture
to be used with Vulkan HWUI render thread and application GL.
threads. Delete GLLayer and VkLayer classes and texture code
from old HWUI pipeline.
Test: Ran skiagl and skiavk pipeline with a TextureView app.
Test: TextureView CTS tests pass for GL pipeline.
Test: Ran Android NDK Native codec sample app.
Change-Id: Idc94f864ce2d34fd6ceff4be4fc7d3327e99879c
Diffstat (limited to 'libs/hwui/renderthread/VulkanManager.h')
-rw-r--r-- | libs/hwui/renderthread/VulkanManager.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/VulkanManager.h b/libs/hwui/renderthread/VulkanManager.h index 69641d57ccbb..7051ee686659 100644 --- a/libs/hwui/renderthread/VulkanManager.h +++ b/libs/hwui/renderthread/VulkanManager.h @@ -23,6 +23,8 @@ #include <vulkan/vulkan.h> #include <SkSurface.h> +#include <ui/Fence.h> +#include <utils/StrongPointer.h> #include <vk/GrVkBackendContext.h> namespace android { @@ -108,6 +110,12 @@ public: // Presents the current VkImage. void swapBuffers(VulkanSurface* surface); + // Inserts a wait on fence command into the Vulkan command buffer. + status_t fenceWait(sp<Fence>& fence); + + // Creates a fence that is signaled, when all the pending Vulkan commands are flushed. + status_t createReleaseFence(sp<Fence>& nativeFence); + private: friend class RenderThread; |