Age | Commit message (Collapse) | Author |
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bug:22480459
Change-Id: I2e4c0bc6b904706132f3f5087ededc9cac9b40fb
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Change-Id: I8f05e9046236d607016b6c2bb77a333cfb47ba47
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This is adding the renderer side infrastructure to allow
rendering multiple render nodes with different threads.
This is a pre-step for decoupling a non client decor
resize reder from a content resize render.
Multiple render nodes can be added to be drawn, and to
prevent overdrawing, a content bounds area can be set
Bug: 22527834
Change-Id: Ie7271e20895bf38957e5a84aeefc883e282039ad
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isInUse per-window" into mnc-dev
* commit 'a2fd32348b06b22963fcc7c33179fddbd2394dbf':
Mark isInUse per-window
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Bug: 22509159
Change-Id: I0ae0f1fa582ee38dcb9f24ca20f0b4d0c57ccb32
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LOG_TAG and TRACE_TAG are already defined in the makefile
Change-Id: I9e53e3dacbe018441edd74cb7c8c90846defee74
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Bug: 20853441
Calculating duration that crosses the UI-RT
sync point will now subtract out the time spent waiting
in queue under the assumption that this time will be
accounted for in the previous frame's metrics
Change-Id: Ia8213f4410638840613f5ae439e98dfb77532a6a
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bug:21595702
Settle on namespace-enum for consistency. Also removes k prefix.
Change-Id: Ib89f94cb9263de40b6e4636577dca4860867d0d8
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Bug: 20822400
Change-Id: I24345c3120440bfce14e8cbe7e880b39f10b744a
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Change-Id: I5ad5e3b8fe55b1528f2e20c63e5abe51d9e40ff1
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Change-Id: I356d02338820bfef41a9e278c88dafc17cfe1cf9
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Is a bit naive, perhaps overly aggressive, but sorta works
Change-Id: I01a774e00dbe681439c02557d9728ae43c45ce50
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Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.
Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
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Bug: 17516789
This will force a relayout/reinitialize pass if the Surface
is lost mid-render instead of crashing on the next frame
Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
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bug:16563871
bug:16565900
bug:16555847
bug:16551643
This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280.
Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
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Bug: 16408405
Change-Id: I4ba4836fd1451fb8ba77c34cdb843d3cb4217bb8
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Tweaks animators to have less unnecessary refcounting
Pull animator management out into seperate class
More control to tweak animator lifecycle, such as doing
Java-side handling of start delay by attaching but not
starting the animator
Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
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Bug: 15513308
Bug: 15449247
Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
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BUG: 12179257
Change-Id: Ib7358dc84a0a58020d178d10b324b9631848c06d
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Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
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* Now with more native!
* Less matrix math thanks to bulk-property-update support!
* Zero JNI on the View.damageInParent() path!
* Fully aware of RT-driven animators!
* Likely full of new and exciting bugs!
* But it also fixes at least 1 existing invalidate bug!
Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
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Bug: 15185239
Bug: 15238382
Make DeferredLayerUpdater ref counted so that
HardwareLayer:finalizer() works non-crashily on
leaked layers
Give DeferredLayerUpdater the ability to have a layer destroyer
set so that leaked layers can still be recycled on the
RenderThread
Order layer updates based off of pushLayerUpdate() calls to fix
issue with nested layers
Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
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Bug: 14596762
* dumpsys gfxinfo implemented
* profile GPU visual_bars implemented
Change-Id: Icb948a9d5af5989b5615504d0d76ade64b93ef5b
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Bug: 15118640
* Prevent over-stuffing the queue by dropping frames
* Prevent double-drawing in one pulse by RT by deferring
vsync registration until post-draw so that it catches
the next vsync pulse instead of the current one
* Bias vsync race condition towards the UI thread
* Fix queueDelay to actually work
Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
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Change-Id: Ifaefcf510b2d377663fc86f60608d6ec9be8329a
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Bug: 14444180
Change-Id: I68bec3807c4d1c88d5af1aec2fe6907d60b5f2f3
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Change-Id: Icbcc030f5033d2094e567d7c519b9d672f2aac1c
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Change-Id: Icf29098edfdaf7ed550bbe9d49e9eaefb4167084
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Bug: 13912749
Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
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Bug: 13952590
It was attempting to flush state changes after the canvas was
destroyed, which caused layer updates to crash.
Due to the removal of SetDisplayListData, the sync mode isn't able
to do anything ever, so remove it.
Change-Id: I1e18ce288d81fd47cc6e612afda9476f75ecef2e
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Bug: 13902607
Fixes synchronous mode for WebView in HardwareLayers
Change-Id: I90de1e26dcfd9b75cc2f03bac72705fc23237b68
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Bug: 13912977
Change-Id: I5b2f664e797be22a58300964f57ceb4fab60528c
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Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
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Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
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