diff options
author | John Reck <jreck@google.com> | 2014-11-07 11:02:07 -0800 |
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committer | John Reck <jreck@google.com> | 2014-11-07 11:02:07 -0800 |
commit | aa95a88327d9a3ac8a4a00b065b78ac0f28b3a19 (patch) | |
tree | 1e2e65ec4a7d28ea3b0a253be0d31eaf397dd005 /libs/hwui/renderthread/DrawFrameTask.cpp | |
parent | b9744c1c1f5e8cc936da7f1832665f77ad5bb18f (diff) |
Have an actual fallback if the surface is lost
Bug: 17516789
This will force a relayout/reinitialize pass if the Surface
is lost mid-render instead of crashing on the next frame
Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.cpp')
-rw-r--r-- | libs/hwui/renderthread/DrawFrameTask.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp index dd34e095738d..97b31a95f278 100644 --- a/libs/hwui/renderthread/DrawFrameTask.cpp +++ b/libs/hwui/renderthread/DrawFrameTask.cpp @@ -132,6 +132,12 @@ bool DrawFrameTask::syncFrameState(TreeInfo& info) { mLayers.clear(); mContext->prepareTree(info); + // This is after the prepareTree so that any pending operations + // (RenderNode tree state, prefetched layers, etc...) will be flushed. + if (CC_UNLIKELY(!mContext->hasSurface())) { + mSyncResult |= kSync_LostSurfaceRewardIfFound; + } + if (info.out.hasAnimations) { if (info.out.requiresUiRedraw) { mSyncResult |= kSync_UIRedrawRequired; |