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authorJohn Reck <jreck@google.com>2014-11-07 11:02:07 -0800
committerJohn Reck <jreck@google.com>2014-11-07 11:02:07 -0800
commitaa95a88327d9a3ac8a4a00b065b78ac0f28b3a19 (patch)
tree1e2e65ec4a7d28ea3b0a253be0d31eaf397dd005 /libs/hwui/renderthread/DrawFrameTask.cpp
parentb9744c1c1f5e8cc936da7f1832665f77ad5bb18f (diff)
Have an actual fallback if the surface is lost
Bug: 17516789 This will force a relayout/reinitialize pass if the Surface is lost mid-render instead of crashing on the next frame Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.cpp')
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index dd34e095738d..97b31a95f278 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -132,6 +132,12 @@ bool DrawFrameTask::syncFrameState(TreeInfo& info) {
mLayers.clear();
mContext->prepareTree(info);
+ // This is after the prepareTree so that any pending operations
+ // (RenderNode tree state, prefetched layers, etc...) will be flushed.
+ if (CC_UNLIKELY(!mContext->hasSurface())) {
+ mSyncResult |= kSync_LostSurfaceRewardIfFound;
+ }
+
if (info.out.hasAnimations) {
if (info.out.requiresUiRedraw) {
mSyncResult |= kSync_UIRedrawRequired;