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2020-01-10
Add memory tracing in HWUI
Stan Iliev
2018-09-20
Refactor RenderState and remove unused functionality.
Derek Sollenberger
2018-09-20
Fix crash when EGLSurface is no longer valid.
Derek Sollenberger
2018-09-05
Reland "TextureView Vulkan support and optimized OpenGL draw"
Stan Iliev
2018-09-04
Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"""
Stan Iliev
2018-08-31
Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""
Stan Iliev
2018-08-30
Revert "TextureView Vulkan support and optimized OpenGL draw"
John Reck
2018-08-29
TextureView Vulkan support and optimized OpenGL draw
Stan Iliev
2018-05-30
Remove dead code
John Reck
2018-05-08
remove obsolete Glop, Tessellators, Programs, and SkiaShader
Mike Reed
2018-05-04
remove BakedOps and much of renderstate
Mike Reed
2018-05-04
Merge "remove shadow related references"
android-build-team Robot
2018-05-04
remove shadow related references
Mike Reed
2018-05-03
Delete a bunch of code
John Reck
2018-05-03
remove (dead) caches from hwui
Mike Reed
2017-11-03
Format the world (or just HWUI)
John Reck
2017-10-27
Switch to a fancy new queue
John Reck
2017-10-25
Don't clear a layerPool that is never initialized.
Derek Sollenberger
2017-09-01
Add test for first draw blend behavior in HWUI pipeline
Chris Craik
2017-08-18
Disable hwui blending for first draw to main FBO
Arun
2017-08-10
Delete all ro.hwui.* props
John Reck
2017-07-18
Fix use-after-free
George Burgess IV
2017-06-14
Use RGBA16F layers when wide color gamut rendering is on
Romain Guy
2017-06-06
Implement CacheManager for the Skia pipelines.
Derek Sollenberger
2017-06-01
Merge "Optimised hwui rounded corners shader" am: d7287c96eb am: ed7bdd6549
Arun
2017-06-01
Optimised hwui rounded corners shader
Arun
2017-05-24
Merge "Fix null deref crash" into oc-dev
John Reck
2017-05-23
Fix null deref crash
John Reck
2017-05-23
Merge "Improve time to texture destruction" into oc-dev
John Reck
2017-05-22
Improve time to texture destruction
John Reck
2017-05-05
Merge "Reduce hwui CPU time by using glDrawRangeElements" am: 057c7c3164 am: ...
Arun
2017-05-05
Reduce hwui CPU time by using glDrawRangeElements
Arun
2017-03-28
Convert bitmaps to sRGB/scRGB when they have a color profile
Romain Guy
2017-03-06
Add ColorSpace information on Bitmap
Romain Guy
2017-02-06
Clean up deferredLayers only onGpuContextDestroyed.
sergeyv
2017-01-30
Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources()
sergeyv
2017-01-10
Add support for dummy draws for Vulkan webview and texture views.
Greg Daniel
2017-01-10
Break Layer class into Gl and Vulkan subclasses
Greg Daniel
2016-10-26
Add target to texture
sergeyv
2016-10-13
use SkBlendMode instead of SkXfermode
Mike Reed
2016-10-11
Linear blending, step 1
Romain Guy
2016-09-01
Merge "Fix google-explicit-constructor warnings in libs/hwui." am: 7207562ff7...
Chih-hung Hsieh
2016-08-29
Fix google-explicit-constructor warnings in libs/hwui.
Chih-Hung Hsieh
2016-08-11
resolve merge conflicts of 76ce8e5 to stage-aosp-master
Chih-Hung Hsieh
2016-08-10
Fix clang-tidy warnings in libs/hwui.
Chih-Hung Hsieh
2016-08-10
Fix clang-tidy warnings in libs/hwui.
Chih-Hung Hsieh
2016-07-07
Delete old rendering pipeline
Chris Craik
2016-05-17
Merge "Fix hw layer overdraw/update visualization" into nyc-dev am: 189e3e5ec...
Chris Craik
2016-05-17
Merge "Fix hw layer overdraw/update visualization" into nyc-dev
Chris Craik
2016-05-16
Fix hw layer overdraw/update visualization
Chris Craik
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