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hwui
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RenderNode.cpp
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2020-05-01
Revert^2 "hwui: remove FatVector"
Jagadeesh Pakaravoor
2020-03-05
Revert "hwui: remove FatVector"
Tim Murray
2020-02-07
hwui: remove FatVector
Tim Murray
2019-10-09
Improve dumping of display list memory usage
John Reck
2019-07-29
Isolate the graphics classes into their own static lib
Derek Sollenberger
2019-06-26
Enable RenderNode and RecordingCanvas for layoutlib
Fedor Kudasov
2019-06-24
Remove redundant header
Fedor Kudasov
2019-06-12
Fix setPositionListener race condition
John Reck
2019-03-07
Fix damage tracking for RenderNode drawn twice
John Reck
2018-12-14
New WebViewFunctor API
John Reck
2018-12-05
Fix skp on 32-bit
John Reck
2018-11-29
Add a unique ID to rendernode
John Reck
2018-10-02
Auto-dark NinePatches & launcher
John Reck
2018-09-24
Merge "Create plumbing for disabling force-dark"
TreeHugger Robot
2018-09-24
Create plumbing for disabling force-dark
John Reck
2018-09-21
Merge changes Ie9436715,Ib3054822
Derek Sollenberger
2018-09-20
Make auto-dark a bit better
John Reck
2018-09-20
Refactor RenderState and remove unused functionality.
Derek Sollenberger
2018-08-29
New DisplayList v2
John Reck
2018-05-09
remove unneeded RecordedOps
Mike Reed
2018-05-04
remove BakedOps and much of renderstate
Mike Reed
2018-05-03
Delete a bunch of code
John Reck
2018-04-12
Remove Properties::isSkiaPipeline (3/!?)
John Reck
2018-04-09
Remove dead code
John Reck
2018-03-28
Better error reporting for createOrUpdateLayer
Stan Iliev
2017-11-03
Format the world (or just HWUI)
John Reck
2017-08-30
Avoid performing the pathOp for clipped shadows if possible.
Derek Sollenberger
2017-08-02
Add check that layer size <= maxTextureSize
John Reck
2017-02-09
Implement "dump displaylist" button for skia pipelines
Stan Iliev
2017-01-30
Switch how destroyHardwareResources works
John Reck
2017-01-25
Overhaul RenderNode's DisplayList management
John Reck
2016-11-29
Add overdraw debugging feature to Skia pipelines
Matt Sarett
2016-10-05
Initial refactoring to enable the addition of the SkiaOpenGLPipeline.
Derek Sollenberger
2016-10-03
Move Layer creation/deletion into the RenderPipeline.
Derek Sollenberger
2016-08-09
HWUI: reimplement rendernode ouput for single stream
sergeyv
2016-08-03
Ensure layer update include the dirty rect from AVD am: b51b2864e8 am: c0dccb...
Doris Liu
2016-08-02
Ensure layer update include the dirty rect from AVD
Doris Liu
2016-07-26
Remove LayerRenderer.
Derek Sollenberger
2016-07-12
Merge \\"Avoid throwing when 0 size layer requested\\" into nyc-mr1-dev am: 2...
Chris Craik
2016-07-11
Avoid throwing when 0 size layer requested
Chris Craik
2016-07-07
Delete old rendering pipeline
Chris Craik
2016-06-17
Move SurfaceView offscreen if the app stops drawing it
John Reck
2016-06-13
Chcek for valid render content before damaging RenderNode for dirty VD
Doris Liu
2016-06-10
Merge \"Fix framebuffer incomplete errors\" into nyc-dev
Chris Craik
2016-06-09
Fix framebuffer incomplete errors
Chris Craik
2016-06-09
Handle hidden RT VectorDrawable animators
Doris Liu
2016-04-15
Add a callback for when a gl functor is released
John Reck
2016-04-07
Fix some edge cases
John Reck
2016-04-04
Make AVD thread safe
Doris Liu
2016-03-31
Add a callback for rendernode parentcount=0
John Reck
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