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authorJohn Reck <jreck@google.com>2018-04-12 15:20:09 -0700
committerJohn Reck <jreck@google.com>2018-04-12 15:21:21 -0700
commit1072fffddbd004f8ff0d089716d52add2960969e (patch)
tree0586f4b7e823bb12c5f5a52b20dbd7ebe85bddf4 /libs/hwui/RenderNode.cpp
parent44627c264f241b53fc903a0fb42c399dbd17efb8 (diff)
Remove Properties::isSkiaPipeline (3/!?)
Test: hwuiunit & CtsUiRenderingTestCases pass Change-Id: Ie7b336eacdd1b8660e09653c64eb6ea0a7b4a258
Diffstat (limited to 'libs/hwui/RenderNode.cpp')
-rw-r--r--libs/hwui/RenderNode.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 5ac330bcadb8..62b80c43ebb7 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -114,11 +114,7 @@ void RenderNode::prepareTree(TreeInfo& info) {
LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing");
MarkAndSweepRemoved observer(&info);
- // The OpenGL renderer reserves the stencil buffer for overdraw debugging. Functors
- // will need to be drawn in a layer.
- bool functorsNeedLayer = Properties::debugOverdraw && !Properties::isSkiaEnabled();
-
- prepareTreeImpl(observer, info, functorsNeedLayer);
+ prepareTreeImpl(observer, info, false);
}
void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) {