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path: root/graphics/java/android/renderscript/SimpleMesh.java
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2010-07-02Cleanup pass on the mesh api change.Alex Sakhartchouk
Removed all the simple mesh related calls and temporary objects. Change-Id: Ic64a72a894e0314f216f10e1cfc0d45b17e2e182
2010-06-08Begin using reflected files.Jason Sams
Change-Id: I5307a0eac9c206b85c0cf7451d3f8300134bf8e3
2010-06-01Remove RS_KIND from vertex arrays types.Jason Sams
Legacy vertex programs now bind by name just like the user programs. This removes the need for two different ways of declairing the same information. Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
2009-12-23Disable excessive RS logging.Jason Sams
2009-12-23Element restructuring. Add support for new basic Element types including ↵Jason Sams
the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-07Add Java exceptions to catch RS calls with no context or no surface.Jason Sams
2009-10-16Fix bug exposed by filmstrip. The updated and expanded SimpleMesh had an ↵Jason Sams
ordering bug with component coordinates when both texture and normals were used.
2009-10-07Add script to script call support. Add exception to catch out of bound ↵Jason Sams
index data when added to TriangleMeshBuilder.
2009-10-02Update the SimpleMesh API to support new attribute types. Also spilt ↵Jason Sams
add/set commands to avoid permutation explosion.
2009-09-27Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams
predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
2009-09-21Implement more type checks on Allocations.Jason Sams
Add tracking for allocations created using the "sized" helper. Add more param validation for data upload calls.
2009-09-03Improve structure support using symbol lookup of named structures in scripts ↵Jason Sams
to allow them to appear as just pointers to structs.
2009-08-27Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams
which replaces TriangleMesh. Update Film to use new builder.
2009-08-18Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams
function. This was a legacy of the distant past when the classes did not have a common base.
2009-08-09Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams
object destruction tracking.