Age | Commit message (Collapse) | Author |
|
Removed all the simple mesh related calls and temporary objects.
Change-Id: Ic64a72a894e0314f216f10e1cfc0d45b17e2e182
|
|
Change-Id: I5307a0eac9c206b85c0cf7451d3f8300134bf8e3
|
|
Legacy vertex programs now bind by name just like the user programs.
This removes the need for two different ways of declairing the same
information.
Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
|
|
|
|
the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
|
|
|
|
ordering bug with component coordinates when both texture and normals were used.
|
|
index data when added to TriangleMeshBuilder.
|
|
add/set commands to avoid permutation explosion.
|
|
predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
|
|
Add tracking for allocations created using the "sized" helper.
Add more param validation for data upload calls.
|
|
to allow them to appear as just pointers to structs.
|
|
which replaces TriangleMesh. Update Film to use new builder.
|
|
function. This was a legacy of the distant past when the classes did not have a common base.
|
|
object destruction tracking.
|