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authorJason Sams <rjsams@android.com>2010-06-01 15:47:01 -0700
committerJason Sams <rjsams@android.com>2010-06-01 15:47:01 -0700
commit8cb39de03aef6097a90033600d11a60ae000a6e4 (patch)
treecc9eb5fa87de5e14713684e7e177368d10550384 /graphics/java/android/renderscript/SimpleMesh.java
parentc9d0a87d504b3f0322b43f971f9cb4838ee521fb (diff)
Remove RS_KIND from vertex arrays types.
Legacy vertex programs now bind by name just like the user programs. This removes the need for two different ways of declairing the same information. Change-Id: I0178c0962842a1bbffb6726984ae1b8f5bb7529c
Diffstat (limited to 'graphics/java/android/renderscript/SimpleMesh.java')
-rw-r--r--graphics/java/android/renderscript/SimpleMesh.java18
1 files changed, 4 insertions, 14 deletions
diff --git a/graphics/java/android/renderscript/SimpleMesh.java b/graphics/java/android/renderscript/SimpleMesh.java
index 4a217a9e4d68..fc011b5cdf79 100644
--- a/graphics/java/android/renderscript/SimpleMesh.java
+++ b/graphics/java/android/renderscript/SimpleMesh.java
@@ -313,30 +313,20 @@ public class SimpleMesh extends BaseObj {
public SimpleMesh create() {
Element.Builder b = new Element.Builder(mRS);
int floatCount = mVtxSize;
- b.add(Element.createAttrib(mRS,
+ b.add(Element.createVector(mRS,
Element.DataType.FLOAT_32,
- Element.DataKind.POSITION,
mVtxSize), "position");
if ((mFlags & COLOR) != 0) {
floatCount += 4;
- b.add(Element.createAttrib(mRS,
- Element.DataType.FLOAT_32,
- Element.DataKind.COLOR,
- 4), "color");
+ b.add(Element.F32_4(mRS), "color");
}
if ((mFlags & TEXTURE_0) != 0) {
floatCount += 2;
- b.add(Element.createAttrib(mRS,
- Element.DataType.FLOAT_32,
- Element.DataKind.TEXTURE,
- 2), "texture");
+ b.add(Element.F32_2(mRS), "texture0");
}
if ((mFlags & NORMAL) != 0) {
floatCount += 3;
- b.add(Element.createAttrib(mRS,
- Element.DataType.FLOAT_32,
- Element.DataKind.NORMAL,
- 3), "normal");
+ b.add(Element.F32_3(mRS), "normal");
}
mElement = b.create();