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path: root/cmds/bootanimation/BootAnimation.h
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2021-08-26Support rendering white pixels.Shan Huang
This CL allows dynamic color boot animations to render graphics in shades of white. Bug: 190093578 Test: adb shell stop; adb shell start. Complete reboot to see the full sequence (including the loader part) Change-Id: I672a49aff90fa04daa4bdd6fd3c0b5497cc1a115
2021-08-19Move boot color sysprop parsing to after loading zips.Shan Huang
Otherwise the sysprops would not be loaded yet and accessing them would return empty strings. Though unlikely, this is not 100% safe because boot color sysprops are not guaranteed to be loaded by the time zips are loaded. A TODO here is to understand boot steps and their timing implications so that we can fully avoid the race condition. Bug: 190093578 Test: adb shell setprop persist.bootanim.color(1-4), then reboot phone. Change-Id: I603da080b1732a436a10dbaca6f2be9f158124dc
2021-08-18Revert "Revert "Revert "Revert "Implement dynamic colors for boot animation.""""Shan Huang
This reverts commit ad9cf52df959489b615f30cbf072415b3352063b. Reason for revert: Fixing broken atv test Test: atv atp test tv/platform/simple_boot_test Bug: 190093578 Change-Id: I9d6ecb6024ce49eef8007458b0d9bf0ff24906c7
2021-08-16Revert "Revert "Migrate boot animation from GLES 1.0 to GLES2.0.""Lucas Dupin
This reverts commit 2ded80094ee534cfbf360e89562f9d6f1cee33e0. Reason for revert: Working on fixing the regression that happened on Wembly, so we can resume feature work. Change-Id: I9a624beffdaf97f131046fd4441a251ed3a448ad Test: adb shell /system/bin/bootanimation Bug: 190093578 (cherry picked from commit 8eedc0293d53d31f96c2f9cd2f773149aaf5d63f)
2021-04-21Merge "bootanimation: ensure that if a percent is shown, we'll get to 100." ↵Nicolas Geoffray
am: 87c254de0e am: 10e844df41 am: 55b2ba298c Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1681127 Change-Id: I1ee402945af4207affb77d61eb76a21c175ac1fc
2021-04-20bootanimation: ensure that if a percent is shown, we'll get to 100.Nicolas Geoffray
Seeing 100 while booting is not finished, or seeing eg 90 while booting is not finished isn't user-friendly. Test: update ART module, see percent progress Change-Id: I5509c83f661f937f00a7d28c789df509e3528a37
2021-01-11Support for showing percent progress in boot animation.Nicolas Geoffray
Bug: 175686819 Test: boot with manual changes updating the progress Change-Id: I2d936e3391f56796308c90deb39ecacc58797721 Merged-In: I2d936e3391f56796308c90deb39ecacc58797721
2021-01-08Support for showing percent progress in boot animation.Nicolas Geoffray
Bug: 175686819 Test: boot with manual changes updating the progress Change-Id: I2d936e3391f56796308c90deb39ecacc58797721
2020-10-19Support animation parts fading outYegor Malyshev
This support helps with several things: - simpler animation structure (size, number of items) - more room for designers avoiding thinking about exit part - time saving as complete parts now can be safely used as fading parts Bug: 167352662 Test: Manual testing of major/edge cases - backward compatibility => "f 0" is mapped to "p", "p" still works - only trimmed areas are faded out - clock is not faded out (wear case) - adb shell su root bootanimation - [c, (exit) f 120, c] => "f 120" fades out and "c" completes - [c, (exit) f 120, f 320] => "f 120" fades out and "f 320" skipped - [c, f 16, (exit) f 120] => "f 16" played, "f 120" fades out - [c, (exit) f 0, f 120] => "f 0" skipped, "f 120" fades out Change-Id: I9b200ee7107ef9b3dc8d711658ed1042b83739c2 Merged-In: I9b200ee7107ef9b3dc8d711658ed1042b83739c2
2020-09-21Support animation parts fading outYegor Malyshev
This support helps with several things: - simpler animation structure (size, number of items) - more room for designers avoiding thinking about exit part - time saving as complete parts now can be safely used as fading parts Bug: 167352662 Test: Manual testing of major/edge cases - backward compatibility => "f 0" is mapped to "p", "p" still works - only trimmed areas are faded out - clock is not faded out (wear case) - adb shell su root bootanimation - [c, (exit) f 120, c] => "f 120" fades out and "c" completes - [c, (exit) f 120, f 320] => "f 120" fades out and "f 320" skipped - [c, f 16, (exit) f 120] => "f 16" played, "f 120" fades out - [c, (exit) f 0, f 120] => "f 0" skipped, "f 120" fades out Change-Id: I9b200ee7107ef9b3dc8d711658ed1042b83739c2
2020-06-02Merge "Render boot animation with same size as framebuffer" into rvc-dev am: ↵TreeHugger Robot
cbea0ab58f am: 937a25de15 am: 35ae2778c3 am: 3c1b9ad9af Original change: undetermined Change-Id: I1ae7b19afe2e88fc1a7fd32c41fb870e80685ff8
2020-05-29Render boot animation with same size as framebufferMarin Shalamanov
When ro.surface_flinger.max_graphics_{width|height} is set the framebuffer size is limited by this property. However the boot animation size matches the display active mode size which can cause it to be off-center or partially visible. This change limits the boot animation surface size with accordance with ro.surface_flinger.max_graphics_width. Bug: 153991408 Test: manual Change-Id: Idfd1c9adc1f6b10f44bc04ec2078dbc823f28ed6
2020-05-27Resize boot animation on display changesMarin Shalamanov
Use DisplayEventReceiver to listen for display hotplug events and resize the boot animation is display size changes. Bug: 156448328 Test: manually make sure the boot animation has correct dimensions in the following cases I. With boot animation file 1. scrcpy 2. start boot animation with adb shell /system/bin/bootanimation when no physical display is connected (= 480p fake HWC display). Use the virtual display from scrcpy to check the boot animation size. 3. connect a 1080p display (HWC sends hotplug connect to change the display) 4. disconnect the real display II. Same steps without boot animation file (android logo should be displayed) Merged-In: Ib3f0383686399669e8de10456092baaec607fa01 Change-Id: Ib3f0383686399669e8de10456092baaec607fa01
2020-05-26Resize boot animation on display changesMarin Shalamanov
Use DisplayEventReceiver to listen for display hotplug events and resize the boot animation is display size changes. Bug: 156448328 Test: manually make sure the boot animation has correct dimensions in the following cases I. With boot animation file 1. scrcpy 2. start boot animation with adb shell /system/bin/bootanimation when no physical display is connected (= 480p fake HWC display). Use the virtual display from scrcpy to check the boot animation size. 3. connect a 1080p display (HWC sends hotplug connect to change the display) 4. disconnect the real display II. Same steps without boot animation file (android logo should be displayed) Change-Id: Ib3f0383686399669e8de10456092baaec607fa01
2020-04-08Use public APIs for decoding images for the boot animationDerek Sollenberger
HWUI is restricting access to only a set of stable C APIs. Callers like boot animation are being converted to either the stable C or NDK APIs. Test: build and verify animation on reboot Bug: 150782769 Change-Id: I1fb7c9e0ed2f7bcecec109ddc32b1c5a473f7f3a
2020-01-28Add a way to customize boot animation during userspace rebootNikita Ioffe
In case userspace reboot boot animation can't be found, a default Android logo is going to be shown. Test: adb reboot userspace Bug: 148172262 Change-Id: Ida12ffcfe73b335b63178f3e3f2b0c4063dae2c2
2019-02-14Preload zip before waiting for surface flingerHuihong Luo
This saves about 200 msec by preloading media zip file before waiting for surface flinger becomes ready. Android Auto results: BootAnimation: BootAnimationPreloadTiming start time: 8261ms BootAnimation: BootAnimationPreloadStopTiming start time: 8508ms Bug: 62056504 Test: adb logcat -s BootAnimation Change-Id: Iaedf774983a66c2838452c45a04b3a1f4c728f17
2019-02-04Generalize physical display managementDominik Laskowski
This CL enables the framework to manage an arbitrary number of physical displays. It also surfaces physical display IDs, which are stable across reboots and encode (model, port) information that will be propagated further up in a follow-up CL. Bug: 116025192 Test: Boot with more than two displays Test: Hotplug works with any number of displays Test: Verify stable display IDs with "dumpsys display" Change-Id: Idb2eaff66b2e0873be6ad27d337ff18b730d1331
2019-01-02Merge "Fix/suppress bootanimation google-explicit-constructor warnings" am: ↵Chih-hung Hsieh
50ee220126 am: b737b4fdb3 am: 05ae400a06 Change-Id: I2380f3e0467e1b9c4a8c36f31a2c4c8f45e893b0
2019-01-02Fix/suppress bootanimation google-explicit-constructor warningsChih-Hung Hsieh
* Add explicit to conversion constructors/operators Bug: 28341362 Test: make with WITH_TIDY=1 DEFAULT_GLOBAL_TIDY_CHECKS=-*,google-explicit-constructor Change-Id: Ia6ada49250973d507ae8b10d8f0d7c2d47ee805c
2018-08-22Merge "BootAnimation: Fix boot animation with hidden cutout" into pi-dev am: ↵Jorim Jaggi
e387ce18d8 am: 2c68abc9fc Change-Id: I1a0db9f30f7270d49136fa3984dc8d9633ead690
2018-08-22BootAnimation: Fix boot animation with hidden cutoutAdrian Roos
We do this by storing the masking inset in a persistent property. The boot animation then animates itself to where it would be if that masking inset were applied, then changes the viewport. For this to work, we also need to make sure the DisplayManagerService has the right overlay right at the start. Bug: 112876936 Test: Hide cutout, then reboot. Verify boot animation is smooth. Change-Id: I3e988b2340b2e0d2be3939bdc6878704c234ccc8
2018-05-31Refactor audio code out of bootanimation_main.Ed Coyne
So it can be shared with the iot/ variant I refactored it into the audioplay.h file. This keeps all of the audio code local, we could hide the functions and only expose the callback but that would make testing harder. Test: Ran a bootanimation.zip with audio.wav on Marlin, works as expected. Bug: 67051984 Change-Id: Ie31dc5f2cfaad5bb23134ef81be712afa6b3cd6f
2017-06-19Allow IO During boot process, BootActions.Ed Coyne
NOTE: this is only compiled into products with PRODUCT_IOT=true. Introduce BootActions that a developer can provide to manipulate IO before the android framework comes up on boot. We will look for a configuration file at /oem/app/etc/boot_action.conf and expect it to tell us the name of a shared library. We will then fetch this library from /oem/app/lib/${arch}/ and load it. We expect it to export boot_action_init(), boot_action_shutdown(), and optionally boot_action_start_part(int partNumber, int playNumber). We will then call boot_action_init() during boot after PeripheralManager is up and call boot_action_shutdown() when the android framework is up and we are going to start loading APKs. We will also call boot_action_start_part(*) when each part of the boot animation is started, use this if you want to synchronize the boot action and the boot animation. Boot actions run in a restricted environment and in general can only make calls to PeripheralManager. Bug: 37992717 Test: Pushed to local imx7d to test boot actions, pushed to bullhead test that animation+sound still works. Change-Id: I9e53a17567f8028ea84486d637e1d231ee1125e1
2017-05-31Refactor bootanimation into a shared lib.Ed Coyne
We would like to reuse the animation parts of it in Android things. This refactors the audio part into the _main and gets callbacks from the BootAnimation class at interesting times. This will be the same approach we take to integrate with it. BUG: 37992717 Test: Built locally and pushed to a bullhead, works with sound. Change-Id: I5eaca07c25eeb5edeab07d7ae7a29945e0e2cd37
2017-04-03support shutdown animation from bootanimKeun-young Park
- init will set sys.powerctl property and run bootanim. - Use /oem/media/shutdownanimation.zip or /system/media/shutdownanimation.zip for animation file. If none of them exist, android animation will be used. - Disable audio playing for shutdown animation. - Disable TimeCheckThread for shutdown animation. It accesses /data partition and can block umount. bug: 36526187 Test: many reboots Change-Id: If02c73cda2015317d88d056cd45201208da49946
2017-01-31Initialize bootanimation sound on separate threadGeoffrey Pitsch
Blocks when it's time to play the first sound. Bug: 30189706 Test: on marlin Change-Id: Ib3666fbfb5f109c633ed59edad4a283b8ada8ae2
2016-10-28Allow boot clock to be toggled between 12 and 24 hour formatDamien Bargiacchi
Bug: 32461548 Change-Id: I414192e6d9f3ae44267f4a360e35647f18c420b4
2016-09-05Allow custom fonts in the boot animaiton zip fileDamien Bargiacchi
Change the font format to be a 16x6 grid of characters Bug: 29580875 Change-Id: Ia468307cb9770436e8ae865c91acda23a71bde05
2016-08-10Suppress Boot sound for non-standard scenarios.Geoffrey Pitsch
Blacklisted bootreasons will not play a sound (e.g. "kernel_panic") If boot has already completed, assume this is a runtime restart and skip the sound. Bug: 30654343 Change-Id: I41b1829a93c0d9a63c69aea2d1614eaa18b72230
2016-07-12Merge "OpenSL-based audio support for BootAnimation" into nyc-mr1-devGeoffrey Pitsch
2016-07-11BootAnimation: Use npot texturesSai Kiran Korwar
If non power of two textures are supported, then use npot texture for specifying the images supplied by vendor. This will reduce the memory footprint of the app by a considerable amount. Bug: 28865582 Bug: 30040263 Change-Id: I5cef98fb013318d60d8a648041c9665da68c0ff3
2016-07-06OpenSL-based audio support for BootAnimationGeoffrey Pitsch
Respects dnd settings for sound playback. Basic implementation uses in-memory wavs as buffers. audioplay::playClip should not be called before previous clip ends. Updated FORMAT.md to reflect no more audio_conf.txt Bug: 29055299 Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2
2016-06-29Support trimmed images in BootAnimationGeoffrey Pitsch
Each frame directory may optionally contain a `trim.txt` to specify how the image was trimmed relative to the animation's full size. See FORMAT.md for more details. Bug: 29055299 Change-Id: I7a291e9a52b4bbe50a29c519f6a4d0e2cc0389d7
2016-05-12Check clock accuracy before attempting to display clockDamien Bargiacchi
The RTC may not be set yet, may have been reset, or may have drifted significantly if the device time hasn't been updated in a long time. Using the the last_time_change file to determine if the time is known to be accurate and only display the clock when that is the case. Bug: 27802041 Change-Id: I845cf9c74fcb4009504f1bab853e04146fa19e1d
2016-03-24resolve merge conflicts of 0c7535b to nyc-devAndriy Naborskyy
Change-Id: I49fa42e0d78aeaa8127cefc5cc5122cf37fce878
2016-03-22bootanimation: implement split packaging of animationAndriy Naborskyy
Animation package zip can be separated into OEM and SYSTEM OEM desc.txt can use new command "$SYSTEM" to invoke animation from SYSTEM package Changes to animation structure: 1. animation can refer other animation 2. animation contains zip file reference 3. BootAnimation has name of root of animation Zip; processing desc.txt we need filename of container zip and we can't access it from ZipFileRO instance movie() changes: 1. Split movie() into loading Zip and playing part 2. load parses desc.txt and if needed referred Zip 3. play can descend animations tree Change-Id: I600d02c84d537df7b3e32a84f84a294b26e319e0 Signed-off-by: Andriy Naborskyy <andriyn@google.com>
2016-03-07Draw a clock on top of the Android boot animationDamien Bargiacchi
Don't draw on top of vendor specific animations/logos since we can't make it look good. Bug: 27209004 Change-Id: If4791b861ff476c23b37787ba896a3ef8d9df4fd
2014-10-03Add support for playing audio during bootanimationMike Lockwood
The bootanimation daemon will play 16 bit WAV files contained in bootanimation.zip For this to work, the bootanimation.zip must contain an audio_conf.txt file, which contains parameters to be used for the tinyalsa pcm_open call as well as mixer parameters to set before attempting to play the sound. If the bootanimation finds an audio_conf.txt file, then it will look for a file named "audio.wav" in each of the part subdirectories. If audio.wav is found, it will play that WAV file starting at the beginning of that part. The code for this is based on the tinyplay utility in tinyalsa. The audio_conf.txt and must begin with the following header: card=<ALSA card number> device=<ALSA device number> period_size=<period size> period_count=<period count> This header is followed by zero or more mixer settings, each with the format: mixer "<name>" = <value list> Since mixer names can contain spaces, the name must be enclosed in double quotes. The values in the value list can be integers, booleans (represented by 0 or 1) or strings for enum values. Finally I should mention that this change is not the right approach. Instead of going straight to ALSA we should be using the mediaserver instead. But mediaserver isn't ready in time due to interactions with the system server, and there isn't time to fix this for the current release. We need to fix that for the next one. Bug: 17674304 Change-Id: Ic391ade61c941d0a24f4d64fe005ac9375a23fa9
2014-09-25bootanimation: allow animation to specify background colorJesse Hall
Some OEMs want to have a bootanimation (or parts of it) displayed on a color other than black. They currently just use full-screen frames for that, which wastes lots of memory and bandwidth. This change allows each part of the animation to specify a background color that will be applied outside of the frame images; if unspecified the background will be black as it is now. Bug: 16635599 Change-Id: Ibf008fc75c5aad891c86ba9e4ec0879b7a61b8bd
2014-04-30Freeing frame mapMykola Kondratenko
FileMap memory is never released until application exit Release it now as the texture is already loaded and the memory used for the packed resource can be released. Change-Id: Id08a1e466337b3a0179684eb6a444e18147ee343
2013-12-09Reimplement ZipFileRO in terms of libziparchive.Narayan Kamath
This lets us share zip archive processing code with both the runtime (Art, dalvik) and critical java code (StrictJarFile). This change also moves several utility methods to ZipUtils and dedups code across several zip inflation methods. One of the side effects of this change is that several processing loops are now O(n) instead of O(n^2). bug: 10193060 Change-Id: I3c7188496837a47246c4f342e45485a70fef3169
2012-06-19Exit boot animation cleanly.Kevin Hester
The desc.txt file can now mark parts as 'must finish cleanly' by using 'c' as the part line prefix rather than 'p'. If so indicated, if the bootanimation is asked to quit it will do so only after waiting to finish that part. I considered either making init.c service killing smarter or promoting bootanim to be a bindable service with a requestExit method. However, these changes are probably too big/risky given our ship date. So I used a property as a mailbox between SurfaceFlinger and bootanim. Bug: 6679877 Change-Id: I1f8dd9e7da1ea80a483b31fa14c4a5645922d774
2012-02-27fix libgui header locationMathias Agopian
Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
2012-02-17frameworks/base refactoring.Mathias Agopian
step 2: move libutils headers to their new home: androidfw Change-Id: I14624ba23db92a81f2cb929f104386e1fab293ef
2010-02-11split libsurfaceflinger_client and libcamera_client out of libuiMathias Agopian
2009-10-01improve boot animation a bitMathias Agopian
2009-09-23fix [2132563] stuck in boot animation (framebuffer_device_open: Failed to ↵Mathias Agopian
create flip chain)
2009-05-22merge master to master_glMathias Agopian
2009-05-21split boot animation out of SurfaceFlingerMathias Agopian
Conflicts: data/etc/platform.xml