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authorMathias Agopian <mathias@google.com>2009-05-21 19:21:59 -0700
committerMathias Agopian <mathias@google.com>2009-05-21 19:21:59 -0700
commit627e7b50be41e4fdee758a1bfad3a55de56b4e27 (patch)
treede5c88b60ad0f5454956eb457090958ebb9fc331 /cmds/bootanimation/BootAnimation.h
parent384bfa270cdcb5dc3bc9ec396b783e25eb2d9b4d (diff)
split boot animation out of SurfaceFlinger
Conflicts: data/etc/platform.xml
Diffstat (limited to 'cmds/bootanimation/BootAnimation.h')
-rw-r--r--cmds/bootanimation/BootAnimation.h79
1 files changed, 79 insertions, 0 deletions
diff --git a/cmds/bootanimation/BootAnimation.h b/cmds/bootanimation/BootAnimation.h
new file mode 100644
index 000000000000..42e9eed7d3eb
--- /dev/null
+++ b/cmds/bootanimation/BootAnimation.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_BOOTANIMATION_H
+#define ANDROID_BOOTANIMATION_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/threads.h>
+#include <utils/AssetManager.h>
+
+#include <ui/ISurfaceComposer.h>
+#include <ui/SurfaceComposerClient.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+class SkBitmap;
+
+namespace android {
+
+class AssetManager;
+class EGLNativeWindowSurface;
+
+// ---------------------------------------------------------------------------
+
+class BootAnimation : public Thread
+{
+public:
+ BootAnimation();
+ virtual ~BootAnimation();
+
+ const sp<SurfaceComposerClient>& session() const;
+
+private:
+ virtual bool threadLoop();
+ virtual status_t readyToRun();
+ virtual void onFirstRef();
+
+ struct Texture {
+ GLint w;
+ GLint h;
+ GLuint name;
+ };
+
+ status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
+ bool android();
+
+ sp<SurfaceComposerClient> mSession;
+ AssetManager mAssets;
+ Texture mAndroid[2];
+ int mWidth;
+ int mHeight;
+ EGLDisplay mDisplay;
+ EGLDisplay mContext;
+ EGLDisplay mSurface;
+ sp<Surface> mFlingerSurface;
+ sp<EGLNativeWindowSurface> mNativeWindowSurface;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_BOOTANIMATION_H