diff options
Diffstat (limited to 'libs/rs/rsProgram.cpp')
-rw-r--r-- | libs/rs/rsProgram.cpp | 41 |
1 files changed, 33 insertions, 8 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp index 9c664627a2bc..2531a9bc4fd7 100644 --- a/libs/rs/rsProgram.cpp +++ b/libs/rs/rsProgram.cpp @@ -346,36 +346,61 @@ void Program::setupUserConstants(Context *rsc, ShaderCache *sc, bool isFragment) slot = sc->fragUniformSlot(uidx); } - //LOGE("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName); + if(rsc->props.mLogShadersUniforms) { + LOGV("Uniform slot=%i, offset=%i, constant=%i, field=%i, uidx=%i, name=%s", slot, offset, ct, field, uidx, fieldName); + } if (slot >= 0) { if(f->getType() == RS_TYPE_MATRIX_4X4) { + if(rsc->props.mLogShadersUniforms) { + LOGV("Matrix4x4"); + LOGV("{%f, %f, %f, %f", fd[0], fd[4], fd[8], fd[12]); + LOGV(" %f, %f, %f, %f", fd[1], fd[5], fd[9], fd[13]); + LOGV(" %f, %f, %f, %f", fd[2], fd[6], fd[10], fd[14]); + LOGV(" %f, %f, %f, %f}", fd[3], fd[7], fd[11], fd[15]); + } glUniformMatrix4fv(slot, 1, GL_FALSE, fd); - /*for(int i = 0; i < 4; i++) { - LOGE("Mat = %f %f %f %f", fd[i*4 + 0], fd[i*4 + 1], fd[i*4 + 2], fd[i*4 + 3]); - }*/ } else if(f->getType() == RS_TYPE_MATRIX_3X3) { + if(rsc->props.mLogShadersUniforms) { + LOGV("Matrix3x3"); + LOGV("{%f, %f, %f", fd[0], fd[3], fd[6]); + LOGV(" %f, %f, %f", fd[1], fd[4], fd[7]); + LOGV(" %f, %f, %f}", fd[2], fd[5], fd[8]); + } glUniformMatrix3fv(slot, 1, GL_FALSE, fd); } else if(f->getType() == RS_TYPE_MATRIX_2X2) { + if(rsc->props.mLogShadersUniforms){ + LOGV("Matrix2x2"); + LOGV("{%f, %f", fd[0], fd[2]); + LOGV(" %f, %f}", fd[1], fd[3]); + } glUniformMatrix2fv(slot, 1, GL_FALSE, fd); } else { switch(f->getComponent().getVectorSize()) { case 1: - //LOGE("Uniform 1 = %f", fd[0]); + if(rsc->props.mLogShadersUniforms) { + LOGV("Uniform 1 = %f", fd[0]); + } glUniform1fv(slot, 1, fd); break; case 2: - //LOGE("Uniform 2 = %f %f", fd[0], fd[1]); + if(rsc->props.mLogShadersUniforms) { + LOGV("Uniform 2 = %f %f", fd[0], fd[1]); + } glUniform2fv(slot, 1, fd); break; case 3: - //LOGE("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]); + if(rsc->props.mLogShadersUniforms) { + LOGV("Uniform 3 = %f %f %f", fd[0], fd[1], fd[2]); + } glUniform3fv(slot, 1, fd); break; case 4: - //LOGE("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]); + if(rsc->props.mLogShadersUniforms) { + LOGV("Uniform 4 = %f %f %f %f", fd[0], fd[1], fd[2], fd[3]); + } glUniform4fv(slot, 1, fd); break; default: |