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Diffstat (limited to 'libs/hwui/renderthread/RenderThread.cpp')
-rw-r--r-- | libs/hwui/renderthread/RenderThread.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/libs/hwui/renderthread/RenderThread.cpp b/libs/hwui/renderthread/RenderThread.cpp index b76e49ce94a0..eca7d88e4e48 100644 --- a/libs/hwui/renderthread/RenderThread.cpp +++ b/libs/hwui/renderthread/RenderThread.cpp @@ -16,6 +16,7 @@ #include "RenderThread.h" +#include "../HardwareBitmapUploader.h" #include "CanvasContext.h" #include "DeviceInfo.h" #include "EglManager.h" @@ -29,7 +30,6 @@ #include "utils/FatVector.h" #include "utils/TimeUtils.h" #include "utils/TraceUtils.h" -#include "../HardwareBitmapUploader.h" #ifdef HWUI_GLES_WRAP_ENABLED #include "debug/GlesDriver.h" @@ -410,9 +410,7 @@ bool RenderThread::isCurrent() { void RenderThread::preload() { // EGL driver is always preloaded only if HWUI renders with GL. if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { - std::thread eglInitThread([]() { - eglGetDisplay(EGL_DEFAULT_DISPLAY); - }); + std::thread eglInitThread([]() { eglGetDisplay(EGL_DEFAULT_DISPLAY); }); eglInitThread.detach(); } else { requireVkContext(); |