diff options
Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
-rw-r--r-- | libs/hwui/renderstate/RenderState.cpp | 142 |
1 files changed, 2 insertions, 140 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp index a60e2b5c815e..a1c8dca35bfb 100644 --- a/libs/hwui/renderstate/RenderState.cpp +++ b/libs/hwui/renderstate/RenderState.cpp @@ -37,20 +37,11 @@ RenderState::RenderState(renderthread::RenderThread& thread) } RenderState::~RenderState() { - LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, - "State object lifecycle not managed correctly"); } void RenderState::onGLContextCreated() { - LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, - "State object lifecycle not managed correctly"); GpuMemoryTracker::onGpuContextCreated(); - mBlend = new Blend(); - mMeshState = new MeshState(); - mScissor = new Scissor(); - mStencil = new Stencil(); - // Deferred because creation needs GL context for texture limits if (!mLayerPool) { mLayerPool = new OffscreenBufferPool(); @@ -77,22 +68,11 @@ void RenderState::onGLContextDestroyed() { mCaches->terminate(); - delete mBlend; - mBlend = nullptr; - delete mMeshState; - mMeshState = nullptr; - delete mScissor; - mScissor = nullptr; - delete mStencil; - mStencil = nullptr; - destroyLayersInUpdater(); GpuMemoryTracker::onGpuContextDestroyed(); } void RenderState::onVkContextCreated() { - LOG_ALWAYS_FATAL_IF(mBlend || mMeshState || mScissor || mStencil, - "State object lifecycle not managed correctly"); GpuMemoryTracker::onGpuContextCreated(); } @@ -177,10 +157,6 @@ void RenderState::invokeFunctor(Functor* functor, DrawGlInfo::Mode mode, DrawGlI void RenderState::interruptForFunctorInvoke() { mCaches->setProgram(nullptr); mCaches->textureState().resetActiveTexture(); - meshState().unbindMeshBuffer(); - meshState().unbindIndicesBuffer(); - meshState().resetVertexPointers(); - meshState().disableTexCoordsVertexArray(); debugOverdraw(false, false); // TODO: We need a way to know whether the functor is sRGB aware (b/32072673) if (mCaches->extensions().hasLinearBlending() && mCaches->extensions().hasSRGBWriteControl()) { @@ -199,25 +175,12 @@ void RenderState::resumeFromFunctorInvoke() { glClearColor(0.0f, 0.0f, 0.0f, 0.0f); - scissor().invalidate(); - blend().invalidate(); - mCaches->textureState().activateTexture(0); mCaches->textureState().resetBoundTextures(); } void RenderState::debugOverdraw(bool enable, bool clear) { - if (Properties::debugOverdraw && mFramebuffer == 0) { - if (clear) { - scissor().setEnabled(false); - stencil().clear(); - } - if (enable) { - stencil().enableDebugWrite(); - } else { - stencil().disable(); - } - } + // DEAD CODE } static void destroyLayerInUpdater(DeferredLayerUpdater* layerUpdater) { @@ -242,9 +205,6 @@ void RenderState::postDecStrong(VirtualLightRefBase* object) { void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix, bool overrideDisableBlending) { - const Glop::Mesh& mesh = glop.mesh; - const Glop::Mesh::Vertices& vertices = mesh.vertices; - const Glop::Mesh::Indices& indices = mesh.indices; const Glop::Fill& fill = glop.fill; GL_CHECKPOINT(MODERATE); @@ -297,16 +257,6 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix, GL_CHECKPOINT(MODERATE); - // -------------------------------- - // ---------- Mesh setup ---------- - // -------------------------------- - // vertices - meshState().bindMeshBuffer(vertices.bufferObject); - meshState().bindPositionVertexPointer(vertices.position, vertices.stride); - - // indices - meshState().bindIndicesBuffer(indices.bufferObject); - // texture if (fill.texture.texture != nullptr) { const Glop::Fill::TextureData& texture = fill.texture; @@ -327,28 +277,6 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix, } } - // vertex attributes (tex coord, color, alpha) - if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { - meshState().enableTexCoordsVertexArray(); - meshState().bindTexCoordsVertexPointer(vertices.texCoord, vertices.stride); - } else { - meshState().disableTexCoordsVertexArray(); - } - int colorLocation = -1; - if (vertices.attribFlags & VertexAttribFlags::Color) { - colorLocation = fill.program->getAttrib("colors"); - glEnableVertexAttribArray(colorLocation); - glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, vertices.stride, - vertices.color); - } - int alphaLocation = -1; - if (vertices.attribFlags & VertexAttribFlags::Alpha) { - // NOTE: alpha vertex position is computed assuming no VBO - const void* alphaCoords = ((const GLbyte*)vertices.position) + kVertexAlphaOffset; - alphaLocation = fill.program->getAttrib("vtxAlpha"); - glEnableVertexAttribArray(alphaLocation); - glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords); - } // Shader uniforms SkiaShader::apply(*mCaches, fill.skiaShaderData, mViewportWidth, mViewportHeight); @@ -392,77 +320,11 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix, } } - // ------------------------------------ - // ---------- GL state setup ---------- - // ------------------------------------ - if (CC_UNLIKELY(overrideDisableBlending)) { - blend().setFactors(GL_ZERO, GL_ZERO); - } else { - blend().setFactors(glop.blend.src, glop.blend.dst); - } - - GL_CHECKPOINT(MODERATE); - - // ------------------------------------ - // ---------- Actual drawing ---------- - // ------------------------------------ - if (indices.bufferObject == meshState().getQuadListIBO()) { - // Since the indexed quad list is of limited length, we loop over - // the glDrawXXX method while updating the vertex pointer - GLsizei elementsCount = mesh.elementCount; - const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); - while (elementsCount > 0) { - GLsizei drawCount = std::min(elementsCount, (GLsizei)kMaxNumberOfQuads * 6); - GLsizei vertexCount = (drawCount / 6) * 4; - meshState().bindPositionVertexPointer(vertexData, vertices.stride); - if (vertices.attribFlags & VertexAttribFlags::TextureCoord) { - meshState().bindTexCoordsVertexPointer(vertexData + kMeshTextureOffset, - vertices.stride); - } - - if (mCaches->extensions().getMajorGlVersion() >= 3) { - glDrawRangeElements(mesh.primitiveMode, 0, vertexCount - 1, drawCount, - GL_UNSIGNED_SHORT, nullptr); - } else { - glDrawElements(mesh.primitiveMode, drawCount, GL_UNSIGNED_SHORT, nullptr); - } - elementsCount -= drawCount; - vertexData += vertexCount * vertices.stride; - } - } else if (indices.bufferObject || indices.indices) { - if (mCaches->extensions().getMajorGlVersion() >= 3) { - // use glDrawRangeElements to reduce CPU overhead (otherwise the driver has to determine - // the min/max index values) - glDrawRangeElements(mesh.primitiveMode, 0, mesh.vertexCount - 1, mesh.elementCount, - GL_UNSIGNED_SHORT, indices.indices); - } else { - glDrawElements(mesh.primitiveMode, mesh.elementCount, GL_UNSIGNED_SHORT, - indices.indices); - } - } else { - glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount); - } - - GL_CHECKPOINT(MODERATE); - - // ----------------------------------- - // ---------- Mesh teardown ---------- - // ----------------------------------- - if (vertices.attribFlags & VertexAttribFlags::Alpha) { - glDisableVertexAttribArray(alphaLocation); - } - if (vertices.attribFlags & VertexAttribFlags::Color) { - glDisableVertexAttribArray(colorLocation); - } - GL_CHECKPOINT(MODERATE); } void RenderState::dump() { - blend().dump(); - meshState().dump(); - scissor().dump(); - stencil().dump(); + // DEAD CODE } } /* namespace uirenderer */ |