diff options
Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
| -rw-r--r-- | libs/hwui/renderstate/RenderState.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp index 75dcf16123b5..81363d97876c 100644 --- a/libs/hwui/renderstate/RenderState.cpp +++ b/libs/hwui/renderstate/RenderState.cpp @@ -241,7 +241,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) { const Glop::Mesh::Indices& indices = mesh.indices; const Glop::Fill& fill = glop.fill; - GL_CHECKPOINT(); + GL_CHECKPOINT(MODERATE); // --------------------------------------------- // ---------- Program + uniform setup ---------- @@ -286,7 +286,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) { roundedOutRadius); } - GL_CHECKPOINT(); + GL_CHECKPOINT(MODERATE); // -------------------------------- // ---------- Mesh setup ---------- @@ -339,7 +339,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) { // Shader uniforms SkiaShader::apply(*mCaches, fill.skiaShaderData); - GL_CHECKPOINT(); + GL_CHECKPOINT(MODERATE); Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ? fill.skiaShaderData.bitmapData.bitmapTexture : nullptr; const AutoTexture autoCleanup(texture); @@ -349,7 +349,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) { // ------------------------------------ blend().setFactors(glop.blend.src, glop.blend.dst); - GL_CHECKPOINT(); + GL_CHECKPOINT(MODERATE); // ------------------------------------ // ---------- Actual drawing ---------- @@ -379,7 +379,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) { glDrawArrays(mesh.primitiveMode, 0, mesh.elementCount); } - GL_CHECKPOINT(); + GL_CHECKPOINT(MODERATE); // ----------------------------------- // ---------- Mesh teardown ---------- @@ -391,7 +391,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) { glDisableVertexAttribArray(colorLocation); } - GL_CHECKPOINT(); + GL_CHECKPOINT(MODERATE); } void RenderState::dump() { |
