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Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
-rw-r--r--libs/hwui/renderstate/RenderState.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index ee4619d2c222..84ab3f31e7ab 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -52,7 +52,6 @@ void RenderState::onGLContextCreated() {
mCaches = &Caches::createInstance(*this);
}
mCaches->init();
- mCaches->textureCache.setAssetAtlas(&mAssetAtlas);
}
static void layerLostGlContext(Layer* layer) {
@@ -64,7 +63,6 @@ void RenderState::onGLContextDestroyed() {
// TODO: reset all cached state in state objects
std::for_each(mActiveLayers.begin(), mActiveLayers.end(), layerLostGlContext);
- mAssetAtlas.terminate();
mCaches->terminate();
@@ -147,9 +145,17 @@ void RenderState::interruptForFunctorInvoke() {
meshState().resetVertexPointers();
meshState().disableTexCoordsVertexArray();
debugOverdraw(false, false);
+ // TODO: We need a way to know whether the functor is sRGB aware (b/32072673)
+ if (mCaches->extensions().hasSRGBWriteControl()) {
+ glDisable(GL_FRAMEBUFFER_SRGB_EXT);
+ }
}
void RenderState::resumeFromFunctorInvoke() {
+ if (mCaches->extensions().hasSRGBWriteControl()) {
+ glEnable(GL_FRAMEBUFFER_SRGB_EXT);
+ }
+
glViewport(0, 0, mViewportWidth, mViewportHeight);
glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
debugOverdraw(false, false);
@@ -308,7 +314,7 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) {
glVertexAttribPointer(alphaLocation, 1, GL_FLOAT, GL_FALSE, vertices.stride, alphaCoords);
}
// Shader uniforms
- SkiaShader::apply(*mCaches, fill.skiaShaderData);
+ SkiaShader::apply(*mCaches, fill.skiaShaderData, mViewportWidth, mViewportHeight);
GL_CHECKPOINT(MODERATE);
Texture* texture = (fill.skiaShaderData.skiaShaderType & kBitmap_SkiaShaderType) ?