diff options
Diffstat (limited to 'libs/hwui/debug/NullGlesDriver.h')
-rw-r--r-- | libs/hwui/debug/NullGlesDriver.h | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/libs/hwui/debug/NullGlesDriver.h b/libs/hwui/debug/NullGlesDriver.h deleted file mode 100644 index 1a27dbc35299..000000000000 --- a/libs/hwui/debug/NullGlesDriver.h +++ /dev/null @@ -1,202 +0,0 @@ -/* - * Copyright (C) 2016 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#pragma once - -#include "FatalBaseDriver.h" - -namespace android { -namespace uirenderer { -namespace debug { - -class NullGlesDriver : public FatalBaseDriver { -public: - virtual sk_sp<const GrGLInterface> getSkiaInterface() override; - - virtual void glGenBuffers_(GLsizei n, GLuint* buffers) override; - virtual void glGenFramebuffers_(GLsizei n, GLuint* framebuffers) override; - virtual void glGenRenderbuffers_(GLsizei n, GLuint* renderbuffers) override; - virtual void glGenTextures_(GLsizei n, GLuint* textures) override; - virtual GLuint glCreateProgram_(void) override; - virtual GLuint glCreateShader_(GLenum type) override; - virtual void glGetProgramiv_(GLuint program, GLenum pname, GLint* params) override; - virtual void glGetProgramInfoLog_(GLuint program, GLsizei bufSize, GLsizei* length, - GLchar* infoLog) override; - virtual void glGetShaderiv_(GLuint shader, GLenum pname, GLint* params) override; - virtual void glGetShaderInfoLog_(GLuint shader, GLsizei bufSize, GLsizei* length, - GLchar* infoLog) override; - virtual void glEnable_(GLenum cap) override; - virtual void glDisable_(GLenum cap) override; - virtual GLboolean glIsEnabled_(GLenum cap) override; - virtual void glGetIntegerv_(GLenum pname, GLint* data) override; - virtual const GLubyte* glGetString_(GLenum name) override; - virtual GLenum glCheckFramebufferStatus_(GLenum target) override; - - virtual void glActiveTexture_(GLenum texture) override {} - virtual void glAttachShader_(GLuint program, GLuint shader) override {} - virtual void glBindAttribLocation_(GLuint program, GLuint index, const GLchar* name) override {} - virtual void glBindBuffer_(GLenum target, GLuint buffer) override {} - virtual void glBindFramebuffer_(GLenum target, GLuint framebuffer) override {} - virtual void glBindRenderbuffer_(GLenum target, GLuint renderbuffer) override {} - virtual void glBindTexture_(GLenum target, GLuint texture) override {} - virtual void glBlendColor_(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override {} - virtual void glBlendEquation_(GLenum mode) override {} - virtual void glBlendEquationSeparate_(GLenum modeRGB, GLenum modeAlpha) override {} - virtual void glBlendFunc_(GLenum sfactor, GLenum dfactor) override {} - virtual void glBlendFuncSeparate_(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, - GLenum dfactorAlpha) override {} - virtual void glBufferData_(GLenum target, GLsizeiptr size, const void* data, - GLenum usage) override {} - virtual void glBufferSubData_(GLenum target, GLintptr offset, GLsizeiptr size, - const void* data) override {} - virtual void glClear_(GLbitfield mask) override {} - virtual void glClearColor_(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) override {} - virtual void glClearDepthf_(GLfloat d) override {} - virtual void glClearStencil_(GLint s) override {} - virtual void glColorMask_(GLboolean red, GLboolean green, GLboolean blue, - GLboolean alpha) override {} - virtual void glCompileShader_(GLuint shader) override {} - virtual void glCompressedTexImage2D_(GLenum target, GLint level, GLenum internalformat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const void* data) override {} - virtual void glCompressedTexSubImage2D_(GLenum target, GLint level, GLint xoffset, - GLint yoffset, GLsizei width, GLsizei height, - GLenum format, GLsizei imageSize, - const void* data) override {} - virtual void glCopyTexImage2D_(GLenum target, GLint level, GLenum internalformat, GLint x, - GLint y, GLsizei width, GLsizei height, GLint border) override {} - virtual void glCopyTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height) override {} - virtual void glCullFace_(GLenum mode) override {} - virtual void glDeleteBuffers_(GLsizei n, const GLuint* buffers) override {} - virtual void glDeleteFramebuffers_(GLsizei n, const GLuint* framebuffers) override {} - virtual void glDeleteProgram_(GLuint program) override {} - virtual void glDeleteRenderbuffers_(GLsizei n, const GLuint* renderbuffers) override {} - virtual void glDeleteShader_(GLuint shader) override {} - virtual void glDeleteTextures_(GLsizei n, const GLuint* textures) override {} - virtual void glDepthFunc_(GLenum func) override {} - virtual void glDepthMask_(GLboolean flag) override {} - virtual void glDepthRangef_(GLfloat n, GLfloat f) override {} - virtual void glDetachShader_(GLuint program, GLuint shader) override {} - virtual void glDisableVertexAttribArray_(GLuint index) override {} - virtual void glDrawArrays_(GLenum mode, GLint first, GLsizei count) override {} - virtual void glDrawElements_(GLenum mode, GLsizei count, GLenum type, - const void* indices) override {} - virtual void glEnableVertexAttribArray_(GLuint index) override {} - virtual void glFinish_(void) override {} - virtual void glFlush_(void) override {} - virtual void glFramebufferRenderbuffer_(GLenum target, GLenum attachment, - GLenum renderbuffertarget, - GLuint renderbuffer) override {} - virtual void glFramebufferTexture2D_(GLenum target, GLenum attachment, GLenum textarget, - GLuint texture, GLint level) override {} - virtual void glFrontFace_(GLenum mode) override {} - virtual void glGenerateMipmap_(GLenum target) override {} - virtual GLint glGetAttribLocation_(GLuint program, const GLchar* name) override { return 1; } - virtual GLenum glGetError_(void) override { return GL_NO_ERROR; } - virtual GLint glGetUniformLocation_(GLuint program, const GLchar* name) override { return 2; } - virtual void glHint_(GLenum target, GLenum mode) override {} - virtual void glLineWidth_(GLfloat width) override {} - virtual void glLinkProgram_(GLuint program) override {} - virtual void glPixelStorei_(GLenum pname, GLint param) override {} - virtual void glPolygonOffset_(GLfloat factor, GLfloat units) override {} - virtual void glReadPixels_(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, - GLenum type, void* pixels) override {} - virtual void glReleaseShaderCompiler_(void) override {} - virtual void glRenderbufferStorage_(GLenum target, GLenum internalformat, GLsizei width, - GLsizei height) override {} - virtual void glSampleCoverage_(GLfloat value, GLboolean invert) override {} - virtual void glScissor_(GLint x, GLint y, GLsizei width, GLsizei height) override {} - virtual void glShaderBinary_(GLsizei count, const GLuint* shaders, GLenum binaryformat, - const void* binary, GLsizei length) override {} - virtual void glShaderSource_(GLuint shader, GLsizei count, const GLchar* const* string, - const GLint* length) override {} - virtual void glStencilFunc_(GLenum func, GLint ref, GLuint mask) override {} - virtual void glStencilFuncSeparate_(GLenum face, GLenum func, GLint ref, GLuint mask) override { - } - virtual void glStencilMask_(GLuint mask) override {} - virtual void glStencilMaskSeparate_(GLenum face, GLuint mask) override {} - virtual void glStencilOp_(GLenum fail, GLenum zfail, GLenum zpass) override {} - virtual void glStencilOpSeparate_(GLenum face, GLenum sfail, GLenum dpfail, - GLenum dppass) override {} - virtual void glTexImage2D_(GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const void* pixels) override {} - virtual void glTexParameterf_(GLenum target, GLenum pname, GLfloat param) override {} - virtual void glTexParameterfv_(GLenum target, GLenum pname, const GLfloat* params) override {} - virtual void glTexParameteri_(GLenum target, GLenum pname, GLint param) override {} - virtual void glTexParameteriv_(GLenum target, GLenum pname, const GLint* params) override {} - virtual void glTexSubImage2D_(GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const void* pixels) override {} - virtual void glUniform1f_(GLint location, GLfloat v0) override {} - virtual void glUniform1fv_(GLint location, GLsizei count, const GLfloat* value) override {} - virtual void glUniform1i_(GLint location, GLint v0) override {} - virtual void glUniform1iv_(GLint location, GLsizei count, const GLint* value) override {} - virtual void glUniform2f_(GLint location, GLfloat v0, GLfloat v1) override {} - virtual void glUniform2fv_(GLint location, GLsizei count, const GLfloat* value) override {} - virtual void glUniform2i_(GLint location, GLint v0, GLint v1) override {} - virtual void glUniform2iv_(GLint location, GLsizei count, const GLint* value) override {} - virtual void glUniform3f_(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) override {} - virtual void glUniform3fv_(GLint location, GLsizei count, const GLfloat* value) override {} - virtual void glUniform3i_(GLint location, GLint v0, GLint v1, GLint v2) override {} - virtual void glUniform3iv_(GLint location, GLsizei count, const GLint* value) override {} - virtual void glUniform4f_(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, - GLfloat v3) override {} - virtual void glUniform4fv_(GLint location, GLsizei count, const GLfloat* value) override {} - virtual void glUniform4i_(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) override {} - virtual void glUniform4iv_(GLint location, GLsizei count, const GLint* value) override {} - virtual void glUniformMatrix2fv_(GLint location, GLsizei count, GLboolean transpose, - const GLfloat* value) override {} - virtual void glUniformMatrix3fv_(GLint location, GLsizei count, GLboolean transpose, - const GLfloat* value) override {} - virtual void glUniformMatrix4fv_(GLint location, GLsizei count, GLboolean transpose, - const GLfloat* value) override {} - virtual void glUseProgram_(GLuint program) override {} - virtual void glValidateProgram_(GLuint program) override {} - virtual void glVertexAttrib1f_(GLuint index, GLfloat x) override {} - virtual void glVertexAttrib1fv_(GLuint index, const GLfloat* v) override {} - virtual void glVertexAttrib2f_(GLuint index, GLfloat x, GLfloat y) override {} - virtual void glVertexAttrib2fv_(GLuint index, const GLfloat* v) override {} - virtual void glVertexAttrib3f_(GLuint index, GLfloat x, GLfloat y, GLfloat z) override {} - virtual void glVertexAttrib3fv_(GLuint index, const GLfloat* v) override {} - virtual void glVertexAttrib4f_(GLuint index, GLfloat x, GLfloat y, GLfloat z, - GLfloat w) override {} - virtual void glVertexAttrib4fv_(GLuint index, const GLfloat* v) override {} - virtual void glVertexAttribPointer_(GLuint index, GLint size, GLenum type, GLboolean normalized, - GLsizei stride, const void* pointer) override {} - virtual void glViewport_(GLint x, GLint y, GLsizei width, GLsizei height) override {} - - // gles2 ext - virtual void glInsertEventMarkerEXT_(GLsizei length, const GLchar* marker) override {} - virtual void glPushGroupMarkerEXT_(GLsizei length, const GLchar* marker) override {} - virtual void glPopGroupMarkerEXT_(void) override {} - virtual void glDiscardFramebufferEXT_(GLenum target, GLsizei numAttachments, - const GLenum* attachments) override {} - virtual void glEGLImageTargetTexture2DOES_(GLenum target, GLeglImageOES image) override {} - - // GLES3 - virtual void* glMapBufferRange_(GLenum target, GLintptr offset, GLsizeiptr length, - GLbitfield access) override { - return 0; - } - - virtual GLboolean glUnmapBuffer_(GLenum target) override { return GL_FALSE; } -}; - -} // namespace debug -} // namespace uirenderer -} // namespace android |