diff options
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r-- | libs/hwui/ProgramCache.cpp | 87 |
1 files changed, 50 insertions, 37 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index be8f80af55c3..6e7f35da67b3 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -140,9 +140,9 @@ const char* gFS_Header_Uniforms_PointHasBitmap = "uniform vec2 textureDimension;\n" "uniform float pointSize;\n"; const char* gFS_Uniforms_TextureSampler = - "uniform sampler2D sampler;\n"; + "uniform sampler2D baseSampler;\n"; const char* gFS_Uniforms_ExternalTextureSampler = - "uniform samplerExternalOES sampler;\n"; + "uniform samplerExternalOES baseSampler;\n"; #define FS_UNIFORMS_DITHER \ "uniform float ditherSize;\n" \ "uniform sampler2D ditherSampler;\n" @@ -199,27 +199,27 @@ const char* gFS_Fast_SingleColor = "}\n\n"; const char* gFS_Fast_SingleTexture = "\nvoid main(void) {\n" - " gl_FragColor = texture2D(sampler, outTexCoords);\n" + " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" "}\n\n"; const char* gFS_Fast_SingleModulateTexture = "\nvoid main(void) {\n" - " gl_FragColor = color.a * texture2D(sampler, outTexCoords);\n" + " gl_FragColor = color.a * texture2D(baseSampler, outTexCoords);\n" "}\n\n"; const char* gFS_Fast_SingleA8Texture = "\nvoid main(void) {\n" - " gl_FragColor = texture2D(sampler, outTexCoords);\n" + " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" "}\n\n"; const char* gFS_Fast_SingleA8Texture_ApplyGamma = "\nvoid main(void) {\n" - " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(sampler, outTexCoords).a, gamma));\n" + " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n" "}\n\n"; const char* gFS_Fast_SingleModulateA8Texture = "\nvoid main(void) {\n" - " gl_FragColor = color * texture2D(sampler, outTexCoords).a;\n" + " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n" "}\n\n"; const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = "\nvoid main(void) {\n" - " gl_FragColor = color * pow(texture2D(sampler, outTexCoords).a, gamma);\n" + " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" "}\n\n"; const char* gFS_Fast_SingleGradient[2] = { "\nvoid main(void) {\n" @@ -243,8 +243,6 @@ const char* gFS_Main_FetchColor = " fragColor = color;\n"; const char* gFS_Main_ModulateColor = " fragColor *= color.a;\n"; -const char* gFS_Main_ModulateColor_ApplyGamma = - " fragColor *= pow(color.a, gamma);\n"; const char* gFS_Main_AccountForAA = " fragColor *= (1.0 - smoothstep(boundaryWidth, 0.5, abs(0.5 - widthProportion)))\n" " * (1.0 - smoothstep(boundaryLength, 0.5, abs(0.5 - lengthProportion)));\n"; @@ -253,15 +251,17 @@ const char* gFS_Main_AccountForAARect = const char* gFS_Main_FetchTexture[2] = { // Don't modulate - " fragColor = texture2D(sampler, outTexCoords);\n", + " fragColor = texture2D(baseSampler, outTexCoords);\n", // Modulate - " fragColor = color * texture2D(sampler, outTexCoords);\n" + " fragColor = color * texture2D(baseSampler, outTexCoords);\n" }; -const char* gFS_Main_FetchA8Texture[2] = { +const char* gFS_Main_FetchA8Texture[4] = { // Don't modulate - " fragColor = texture2D(sampler, outTexCoords);\n", + " fragColor = texture2D(baseSampler, outTexCoords);\n", + " fragColor = texture2D(baseSampler, outTexCoords);\n", // Modulate - " fragColor = color * texture2D(sampler, outTexCoords).a;\n" + " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n", + " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" }; const char* gFS_Main_FetchGradient[6] = { // Linear @@ -289,29 +289,38 @@ const char* gFS_Main_BlendShadersBG = " fragColor = blendShaders(gradientColor, bitmapColor)"; const char* gFS_Main_BlendShadersGB = " fragColor = blendShaders(bitmapColor, gradientColor)"; -const char* gFS_Main_BlendShaders_Modulate[3] = { +const char* gFS_Main_BlendShaders_Modulate[6] = { // Don't modulate ";\n", + ";\n", // Modulate " * fragColor.a;\n", + " * fragColor.a;\n", // Modulate with alpha 8 texture - " * texture2D(sampler, outTexCoords).a;\n" + " * texture2D(baseSampler, outTexCoords).a;\n", + " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" }; -const char* gFS_Main_GradientShader_Modulate[3] = { +const char* gFS_Main_GradientShader_Modulate[6] = { // Don't modulate " fragColor = gradientColor;\n", + " fragColor = gradientColor;\n", // Modulate " fragColor = gradientColor * fragColor.a;\n", + " fragColor = gradientColor * fragColor.a;\n", // Modulate with alpha 8 texture - " fragColor = gradientColor * texture2D(sampler, outTexCoords).a;\n" + " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n", + " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" }; -const char* gFS_Main_BitmapShader_Modulate[3] = { +const char* gFS_Main_BitmapShader_Modulate[6] = { // Don't modulate " fragColor = bitmapColor;\n", + " fragColor = bitmapColor;\n", // Modulate " fragColor = bitmapColor * fragColor.a;\n", + " fragColor = bitmapColor * fragColor.a;\n", // Modulate with alpha 8 texture - " fragColor = bitmapColor * texture2D(sampler, outTexCoords).a;\n" + " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n", + " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" }; const char* gFS_Main_FragColor = " gl_FragColor = fragColor;\n"; @@ -518,6 +527,14 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description return shader; } +static bool shaderOp(const ProgramDescription& description, String8& shader, + const int modulateOp, const char** snippets) { + int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; + op = op * 2 + description.hasGammaCorrection; + shader.append(snippets[op]); + return description.hasAlpha8Texture; +} + String8 ProgramCache::generateFragmentShader(const ProgramDescription& description) { String8 shader; @@ -661,13 +678,14 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti if (description.hasTexture || description.hasExternalTexture) { if (description.hasAlpha8Texture) { if (!description.hasGradient && !description.hasBitmap) { - shader.append(gFS_Main_FetchA8Texture[modulateOp]); + shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 + + description.hasGammaCorrection]); } } else { shader.append(gFS_Main_FetchTexture[modulateOp]); } } else { - if ((!description.hasGradient && !description.hasBitmap) || description.modulate) { + if (!description.hasGradient && !description.hasBitmap) { shader.append(gFS_Main_FetchColor); } } @@ -688,32 +706,27 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti bool applyModulate = false; // Case when we have two shaders set if (description.hasGradient && description.hasBitmap) { - int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; if (description.isBitmapFirst) { shader.append(gFS_Main_BlendShadersBG); } else { shader.append(gFS_Main_BlendShadersGB); } - shader.append(gFS_Main_BlendShaders_Modulate[op]); - applyModulate = true; + applyModulate = shaderOp(description, shader, modulateOp, + gFS_Main_BlendShaders_Modulate); } else { if (description.hasGradient) { - int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; - shader.append(gFS_Main_GradientShader_Modulate[op]); - applyModulate = true; + applyModulate = shaderOp(description, shader, modulateOp, + gFS_Main_GradientShader_Modulate); } else if (description.hasBitmap) { - int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; - shader.append(gFS_Main_BitmapShader_Modulate[op]); - applyModulate = true; + applyModulate = shaderOp(description, shader, modulateOp, + gFS_Main_BitmapShader_Modulate); } } + if (description.modulate && applyModulate) { - if (description.hasGammaCorrection) { - shader.append(gFS_Main_ModulateColor_ApplyGamma); - } else { - shader.append(gFS_Main_ModulateColor); - } + shader.append(gFS_Main_ModulateColor); } + // Apply the color op if needed shader.append(gFS_Main_ApplyColorOp[description.colorOp]); |