diff options
Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r-- | libs/hwui/ProgramCache.cpp | 48 |
1 files changed, 7 insertions, 41 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp index b25a4ac9558d..05be48822fb2 100644 --- a/libs/hwui/ProgramCache.cpp +++ b/libs/hwui/ProgramCache.cpp @@ -167,8 +167,6 @@ const char* gFS_Uniforms_ColorOp[3] = { // PorterDuff "uniform vec4 colorBlend;\n" }; -const char* gFS_Uniforms_Gamma = - "uniform float gamma;\n"; const char* gFS_Uniforms_HasRoundRectClip = "uniform vec4 roundRectInnerRectLTRB;\n" @@ -204,18 +202,10 @@ const char* gFS_Fast_SingleA8Texture = "\nvoid main(void) {\n" " gl_FragColor = texture2D(baseSampler, outTexCoords);\n" "}\n\n"; -const char* gFS_Fast_SingleA8Texture_ApplyGamma = - "\nvoid main(void) {\n" - " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n" - "}\n\n"; const char* gFS_Fast_SingleModulateA8Texture = "\nvoid main(void) {\n" " gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n" "}\n\n"; -const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma = - "\nvoid main(void) {\n" - " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" - "}\n\n"; const char* gFS_Fast_SingleGradient[2] = { "\nvoid main(void) {\n" " gl_FragColor = %s + texture2D(gradientSampler, linear);\n" @@ -250,13 +240,11 @@ const char* gFS_Main_FetchTexture[2] = { // Modulate " fragColor = color * texture2D(baseSampler, outTexCoords);\n" }; -const char* gFS_Main_FetchA8Texture[4] = { +const char* gFS_Main_FetchA8Texture[2] = { // Don't modulate " fragColor = texture2D(baseSampler, outTexCoords);\n", - " fragColor = texture2D(baseSampler, outTexCoords);\n", // Modulate " fragColor = color * texture2D(baseSampler, outTexCoords).a;\n", - " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" }; const char* gFS_Main_FetchGradient[6] = { // Linear @@ -284,38 +272,29 @@ const char* gFS_Main_BlendShadersBG = " fragColor = blendShaders(gradientColor, bitmapColor)"; const char* gFS_Main_BlendShadersGB = " fragColor = blendShaders(bitmapColor, gradientColor)"; -const char* gFS_Main_BlendShaders_Modulate[6] = { +const char* gFS_Main_BlendShaders_Modulate[3] = { // Don't modulate ";\n", - ";\n", // Modulate " * color.a;\n", - " * color.a;\n", // Modulate with alpha 8 texture " * texture2D(baseSampler, outTexCoords).a;\n", - " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" }; -const char* gFS_Main_GradientShader_Modulate[6] = { +const char* gFS_Main_GradientShader_Modulate[3] = { // Don't modulate " fragColor = gradientColor;\n", - " fragColor = gradientColor;\n", // Modulate " fragColor = gradientColor * color.a;\n", - " fragColor = gradientColor * color.a;\n", // Modulate with alpha 8 texture " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n", - " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" }; -const char* gFS_Main_BitmapShader_Modulate[6] = { +const char* gFS_Main_BitmapShader_Modulate[3] = { // Don't modulate " fragColor = bitmapColor;\n", - " fragColor = bitmapColor;\n", // Modulate " fragColor = bitmapColor * color.a;\n", - " fragColor = bitmapColor * color.a;\n", // Modulate with alpha 8 texture " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n", - " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" }; const char* gFS_Main_FragColor = " gl_FragColor = fragColor;\n"; @@ -540,7 +519,6 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description static bool shaderOp(const ProgramDescription& description, String8& shader, const int modulateOp, const char** snippets) { int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp; - op = op * 2 + description.hasGammaCorrection; shader.append(snippets[op]); return description.hasAlpha8Texture; } @@ -596,9 +574,6 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient], gFS_Uniforms_Dither); } - if (description.hasGammaCorrection) { - shader.append(gFS_Uniforms_Gamma); - } if (description.hasRoundRectClip) { shader.append(gFS_Uniforms_HasRoundRectClip); } @@ -633,17 +608,9 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti fast = true; } else if (singleA8Texture) { if (!description.modulate) { - if (description.hasGammaCorrection) { - shader.append(gFS_Fast_SingleA8Texture_ApplyGamma); - } else { - shader.append(gFS_Fast_SingleA8Texture); - } + shader.append(gFS_Fast_SingleA8Texture); } else { - if (description.hasGammaCorrection) { - shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma); - } else { - shader.append(gFS_Fast_SingleModulateA8Texture); - } + shader.append(gFS_Fast_SingleModulateA8Texture); } fast = true; } else if (singleGradient) { @@ -693,8 +660,7 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti if (description.hasTexture || description.hasExternalTexture) { if (description.hasAlpha8Texture) { if (!description.hasGradient && !description.hasBitmap) { - shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 + - description.hasGammaCorrection]); + shader.append(gFS_Main_FetchA8Texture[modulateOp]); } } else { shader.append(gFS_Main_FetchTexture[modulateOp]); |