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Diffstat (limited to 'libs/hwui/ProgramCache.cpp')
-rw-r--r--libs/hwui/ProgramCache.cpp48
1 files changed, 7 insertions, 41 deletions
diff --git a/libs/hwui/ProgramCache.cpp b/libs/hwui/ProgramCache.cpp
index b25a4ac9558d..05be48822fb2 100644
--- a/libs/hwui/ProgramCache.cpp
+++ b/libs/hwui/ProgramCache.cpp
@@ -167,8 +167,6 @@ const char* gFS_Uniforms_ColorOp[3] = {
// PorterDuff
"uniform vec4 colorBlend;\n"
};
-const char* gFS_Uniforms_Gamma =
- "uniform float gamma;\n";
const char* gFS_Uniforms_HasRoundRectClip =
"uniform vec4 roundRectInnerRectLTRB;\n"
@@ -204,18 +202,10 @@ const char* gFS_Fast_SingleA8Texture =
"\nvoid main(void) {\n"
" gl_FragColor = texture2D(baseSampler, outTexCoords);\n"
"}\n\n";
-const char* gFS_Fast_SingleA8Texture_ApplyGamma =
- "\nvoid main(void) {\n"
- " gl_FragColor = vec4(0.0, 0.0, 0.0, pow(texture2D(baseSampler, outTexCoords).a, gamma));\n"
- "}\n\n";
const char* gFS_Fast_SingleModulateA8Texture =
"\nvoid main(void) {\n"
" gl_FragColor = color * texture2D(baseSampler, outTexCoords).a;\n"
"}\n\n";
-const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
- "\nvoid main(void) {\n"
- " gl_FragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
- "}\n\n";
const char* gFS_Fast_SingleGradient[2] = {
"\nvoid main(void) {\n"
" gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
@@ -250,13 +240,11 @@ const char* gFS_Main_FetchTexture[2] = {
// Modulate
" fragColor = color * texture2D(baseSampler, outTexCoords);\n"
};
-const char* gFS_Main_FetchA8Texture[4] = {
+const char* gFS_Main_FetchA8Texture[2] = {
// Don't modulate
" fragColor = texture2D(baseSampler, outTexCoords);\n",
- " fragColor = texture2D(baseSampler, outTexCoords);\n",
// Modulate
" fragColor = color * texture2D(baseSampler, outTexCoords).a;\n",
- " fragColor = color * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
};
const char* gFS_Main_FetchGradient[6] = {
// Linear
@@ -284,38 +272,29 @@ const char* gFS_Main_BlendShadersBG =
" fragColor = blendShaders(gradientColor, bitmapColor)";
const char* gFS_Main_BlendShadersGB =
" fragColor = blendShaders(bitmapColor, gradientColor)";
-const char* gFS_Main_BlendShaders_Modulate[6] = {
+const char* gFS_Main_BlendShaders_Modulate[3] = {
// Don't modulate
";\n",
- ";\n",
// Modulate
" * color.a;\n",
- " * color.a;\n",
// Modulate with alpha 8 texture
" * texture2D(baseSampler, outTexCoords).a;\n",
- " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
};
-const char* gFS_Main_GradientShader_Modulate[6] = {
+const char* gFS_Main_GradientShader_Modulate[3] = {
// Don't modulate
" fragColor = gradientColor;\n",
- " fragColor = gradientColor;\n",
// Modulate
" fragColor = gradientColor * color.a;\n",
- " fragColor = gradientColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n",
- " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
};
-const char* gFS_Main_BitmapShader_Modulate[6] = {
+const char* gFS_Main_BitmapShader_Modulate[3] = {
// Don't modulate
" fragColor = bitmapColor;\n",
- " fragColor = bitmapColor;\n",
// Modulate
" fragColor = bitmapColor * color.a;\n",
- " fragColor = bitmapColor * color.a;\n",
// Modulate with alpha 8 texture
" fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n",
- " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n"
};
const char* gFS_Main_FragColor =
" gl_FragColor = fragColor;\n";
@@ -540,7 +519,6 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
static bool shaderOp(const ProgramDescription& description, String8& shader,
const int modulateOp, const char** snippets) {
int op = description.hasAlpha8Texture ? MODULATE_OP_MODULATE_A8 : modulateOp;
- op = op * 2 + description.hasGammaCorrection;
shader.append(snippets[op]);
return description.hasAlpha8Texture;
}
@@ -596,9 +574,6 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
gFS_Uniforms_Dither);
}
- if (description.hasGammaCorrection) {
- shader.append(gFS_Uniforms_Gamma);
- }
if (description.hasRoundRectClip) {
shader.append(gFS_Uniforms_HasRoundRectClip);
}
@@ -633,17 +608,9 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
fast = true;
} else if (singleA8Texture) {
if (!description.modulate) {
- if (description.hasGammaCorrection) {
- shader.append(gFS_Fast_SingleA8Texture_ApplyGamma);
- } else {
- shader.append(gFS_Fast_SingleA8Texture);
- }
+ shader.append(gFS_Fast_SingleA8Texture);
} else {
- if (description.hasGammaCorrection) {
- shader.append(gFS_Fast_SingleModulateA8Texture_ApplyGamma);
- } else {
- shader.append(gFS_Fast_SingleModulateA8Texture);
- }
+ shader.append(gFS_Fast_SingleModulateA8Texture);
}
fast = true;
} else if (singleGradient) {
@@ -693,8 +660,7 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
if (description.hasTexture || description.hasExternalTexture) {
if (description.hasAlpha8Texture) {
if (!description.hasGradient && !description.hasBitmap) {
- shader.append(gFS_Main_FetchA8Texture[modulateOp * 2 +
- description.hasGammaCorrection]);
+ shader.append(gFS_Main_FetchA8Texture[modulateOp]);
}
} else {
shader.append(gFS_Main_FetchTexture[modulateOp]);