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-rw-r--r--libs/hwui/Program.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/libs/hwui/Program.cpp b/libs/hwui/Program.cpp
index 2187f24e2c83..972dd87a5d71 100644
--- a/libs/hwui/Program.cpp
+++ b/libs/hwui/Program.cpp
@@ -124,8 +124,15 @@ GLuint Program::buildShader(const char* source, GLenum type) {
}
void Program::set(const mat4& projectionMatrix, const mat4& modelViewMatrix,
- const mat4& transformMatrix) {
+ const mat4& transformMatrix, bool offset) {
mat4 t(projectionMatrix);
+ if (offset) {
+ // offset screenspace xy by an amount that compensates for typical precision issues
+ // in GPU hardware that tends to paint hor/vert lines in pixels shifted up and to the left.
+ // This offset value is based on an assumption that some hardware may use as little
+ // as 12.4 precision, so we offset by slightly more than 1/16.
+ t.translate(.375, .375, 0);
+ }
t.multiply(transformMatrix);
t.multiply(modelViewMatrix);