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Diffstat (limited to 'libs/hwui/Matrix.cpp')
-rw-r--r-- | libs/hwui/Matrix.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp new file mode 100644 index 000000000000..b1eb701afe96 --- /dev/null +++ b/libs/hwui/Matrix.cpp @@ -0,0 +1,148 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "UIMatrix" + +#include <math.h> +#include <stdlib.h> + +#include <utils/Log.h> + +#include "Matrix.h" + +namespace android { + +void Matrix4::loadIdentity() { + mMat[0] = 1; + mMat[1] = 0; + mMat[2] = 0; + mMat[3] = 0; + + mMat[4] = 0; + mMat[5] = 1; + mMat[6] = 0; + mMat[7] = 0; + + mMat[8] = 0; + mMat[9] = 0; + mMat[10] = 1; + mMat[11] = 0; + + mMat[12] = 0; + mMat[13] = 0; + mMat[14] = 0; + mMat[15] = 1; +} + +void Matrix4::load(const float* v) { + memcpy(mMat, v, sizeof(mMat)); +} + +void Matrix4::load(const Matrix4& v) { + memcpy(mMat, v.mMat, sizeof(mMat)); +} + +void Matrix4::copyTo(float* v) const { + memcpy(v, mMat, sizeof(mMat)); +} + +void Matrix4::loadTranslate(float x, float y, float z) { + loadIdentity(); + mMat[12] = x; + mMat[13] = y; + mMat[14] = z; +} + +void Matrix4::loadScale(float sx, float sy, float sz) { + loadIdentity(); + mMat[0] = sx; + mMat[5] = sy; + mMat[10] = sz; +} + +void Matrix4::loadRotate(float angle, float x, float y, float z) { + mMat[3] = 0; + mMat[7] = 0; + mMat[11] = 0; + mMat[12] = 0; + mMat[13] = 0; + mMat[14] = 0; + mMat[15] = 1; + + angle *= float(M_PI / 180.0f); + float c = cosf(angle); + float s = sinf(angle); + + const float length = sqrtf(x * x + y * y + z * z); + const float nc = 1.0f - c; + const float xy = x * y; + const float yz = y * z; + const float zx = z * x; + const float xs = x * s; + const float ys = y * s; + const float zs = z * s; + + mMat[0] = x * x * nc + c; + mMat[4] = xy * nc - zs; + mMat[8] = zx * nc + ys; + mMat[1] = xy * nc + zs; + mMat[5] = y * y * nc + c; + mMat[9] = yz * nc - xs; + mMat[2] = zx * nc - ys; + mMat[6] = yz * nc + xs; + mMat[10] = z * z * nc + c; +} + +void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { + for (int i = 0 ; i < 4 ; i++) { + float x = 0; + float y = 0; + float z = 0; + float w = 0; + + for (int j = 0 ; j < 4 ; j++) { + const float e = v.get(i,j); + x += u.get(j, 0) * e; + y += u.get(j, 1) * e; + z += u.get(j, 2) * e; + w += u.get(j, 3) * e; + } + + set(i, 0, x); + set(i, 1, y); + set(i, 2, z); + set(i, 3, w); + } +} + +void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { + loadIdentity(); + mMat[0] = 2 / (right - left); + mMat[5] = 2 / (top - bottom); + mMat[10] = -2 / (far - near); + mMat[12] = -(right + left) / (right - left); + mMat[13] = -(top + bottom) / (top - bottom); + mMat[14] = -(far + near) / (far - near); +} + +void Matrix4::dump() const { + LOGD("%f %f %f %f", mMat[0], mMat[4], mMat[ 8], mMat[12]); + LOGD("%f %f %f %f", mMat[1], mMat[5], mMat[ 9], mMat[13]); + LOGD("%f %f %f %f", mMat[2], mMat[6], mMat[10], mMat[14]); + LOGD("%f %f %f %f", mMat[3], mMat[7], mMat[11], mMat[15]); +} + +}; |