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-rwxr-xr-xlibs/androidfw/ApkAssets.cpp564
1 files changed, 88 insertions, 476 deletions
diff --git a/libs/androidfw/ApkAssets.cpp b/libs/androidfw/ApkAssets.cpp
index 011a0de8031f..ca5981c0dd5c 100755
--- a/libs/androidfw/ApkAssets.cpp
+++ b/libs/androidfw/ApkAssets.cpp
@@ -16,533 +16,145 @@
#include "androidfw/ApkAssets.h"
-#include <algorithm>
-
#include "android-base/errors.h"
-#include "android-base/file.h"
#include "android-base/logging.h"
-#include "android-base/stringprintf.h"
-#include "android-base/unique_fd.h"
-#include "android-base/utf8.h"
-#include "utils/Compat.h"
-#include "ziparchive/zip_archive.h"
-
-#include "androidfw/Asset.h"
-#include "androidfw/Idmap.h"
-#include "androidfw/misc.h"
-#include "androidfw/Util.h"
namespace android {
using base::SystemErrorCodeToString;
using base::unique_fd;
-static const std::string kResourcesArsc("resources.arsc");
-
-ApkAssets::ApkAssets(std::unique_ptr<const AssetsProvider> assets_provider,
- std::string path,
- time_t last_mod_time,
- package_property_t property_flags)
- : assets_provider_(std::move(assets_provider)),
- path_(std::move(path)),
- last_mod_time_(last_mod_time),
- property_flags_(property_flags) {
-}
-
-// Provides asset files from a zip file.
-class ZipAssetsProvider : public AssetsProvider {
- public:
- ~ZipAssetsProvider() override = default;
-
- static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
- ::ZipArchiveHandle unmanaged_handle;
- const int32_t result = ::OpenArchive(path.c_str(), &unmanaged_handle);
- if (result != 0) {
- LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
- ::CloseArchive(unmanaged_handle);
- return {};
- }
-
- return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider(path, path, unmanaged_handle));
- }
-
- static std::unique_ptr<const AssetsProvider> Create(
- unique_fd fd, const std::string& friendly_name, const off64_t offset = 0,
- const off64_t length = ApkAssets::kUnknownLength) {
-
- ::ZipArchiveHandle unmanaged_handle;
- const int32_t result = (length == ApkAssets::kUnknownLength)
- ? ::OpenArchiveFd(fd.release(), friendly_name.c_str(), &unmanaged_handle)
- : ::OpenArchiveFdRange(fd.release(), friendly_name.c_str(), &unmanaged_handle, length,
- offset);
-
- if (result != 0) {
- LOG(ERROR) << "Failed to open APK '" << friendly_name << "' through FD with offset " << offset
- << " and length " << length << ": " << ::ErrorCodeString(result);
- ::CloseArchive(unmanaged_handle);
- return {};
- }
-
- return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider({}, friendly_name,
- unmanaged_handle));
- }
-
- // Iterate over all files and directories within the zip. The order of iteration is not
- // guaranteed to be the same as the order of elements in the central directory but is stable for a
- // given zip file.
- bool ForEachFile(const std::string& root_path,
- const std::function<void(const StringPiece&, FileType)>& f) const override {
- // If this is a resource loader from an .arsc, there will be no zip handle
- if (zip_handle_ == nullptr) {
- return false;
- }
-
- std::string root_path_full = root_path;
- if (root_path_full.back() != '/') {
- root_path_full += '/';
- }
-
- void* cookie;
- if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
- return false;
- }
-
- std::string name;
- ::ZipEntry entry{};
-
- // We need to hold back directories because many paths will contain them and we want to only
- // surface one.
- std::set<std::string> dirs{};
-
- int32_t result;
- while ((result = ::Next(cookie, &entry, &name)) == 0) {
- StringPiece full_file_path(name);
- StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
-
- if (!leaf_file_path.empty()) {
- auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
- if (iter != leaf_file_path.end()) {
- std::string dir =
- leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
- dirs.insert(std::move(dir));
- } else {
- f(leaf_file_path, kFileTypeRegular);
- }
- }
- }
- ::EndIteration(cookie);
-
- // Now present the unique directories.
- for (const std::string& dir : dirs) {
- f(dir, kFileTypeDirectory);
- }
-
- // -1 is end of iteration, anything else is an error.
- return result == -1;
- }
-
- protected:
- std::unique_ptr<Asset> OpenInternal(
- const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
- if (file_exists) {
- *file_exists = false;
- }
-
- ::ZipEntry entry;
- int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
- if (result != 0) {
- return {};
- }
-
- if (file_exists) {
- *file_exists = true;
- }
-
- const int fd = ::GetFileDescriptor(zip_handle_.get());
- const off64_t fd_offset = ::GetFileDescriptorOffset(zip_handle_.get());
- incfs::IncFsFileMap asset_map;
- if (entry.method == kCompressDeflated) {
- if (!asset_map.Create(fd, entry.offset + fd_offset, entry.compressed_length, GetPath())) {
- LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
- return {};
- }
-
- std::unique_ptr<Asset> asset =
- Asset::createFromCompressedMap(std::move(asset_map), entry.uncompressed_length, mode);
- if (asset == nullptr) {
- LOG(ERROR) << "Failed to decompress '" << path << "' in APK '" << friendly_name_ << "'";
- return {};
- }
- return asset;
- }
-
- if (!asset_map.Create(fd, entry.offset + fd_offset, entry.uncompressed_length, GetPath())) {
- LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
- return {};
- }
-
- unique_fd ufd;
- if (!GetPath()) {
- // If the `path` is not set, create a new `fd` for the new Asset to own in order to create
- // new file descriptors using Asset::openFileDescriptor. If the path is set, it will be used
- // to create new file descriptors.
- ufd = unique_fd(dup(fd));
- if (!ufd.ok()) {
- LOG(ERROR) << "Unable to dup fd '" << path << "' in APK '" << friendly_name_ << "'";
- return {};
- }
- }
-
- auto asset = Asset::createFromUncompressedMap(std::move(asset_map), mode, std::move(ufd));
- if (asset == nullptr) {
- LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
- return {};
- }
- return asset;
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(ZipAssetsProvider);
-
- explicit ZipAssetsProvider(std::string path,
- std::string friendly_name,
- ZipArchiveHandle unmanaged_handle)
- : zip_handle_(unmanaged_handle, ::CloseArchive),
- path_(std::move(path)),
- friendly_name_(std::move(friendly_name)) { }
-
- const char* GetPath() const {
- return path_.empty() ? nullptr : path_.c_str();
- }
-
- using ZipArchivePtr = std::unique_ptr<ZipArchive, void (*)(ZipArchiveHandle)>;
- ZipArchivePtr zip_handle_;
- std::string path_;
- std::string friendly_name_;
-};
-
-class DirectoryAssetsProvider : AssetsProvider {
- public:
- ~DirectoryAssetsProvider() override = default;
-
- static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
- struct stat sb{};
- const int result = stat(path.c_str(), &sb);
- if (result == -1) {
- LOG(ERROR) << "Failed to find directory '" << path << "'.";
- return nullptr;
- }
-
- if (!S_ISDIR(sb.st_mode)) {
- LOG(ERROR) << "Path '" << path << "' is not a directory.";
- return nullptr;
- }
-
- return std::unique_ptr<AssetsProvider>(new DirectoryAssetsProvider(path));
- }
-
- protected:
- std::unique_ptr<Asset> OpenInternal(
- const std::string& path, Asset::AccessMode /* mode */, bool* file_exists) const override {
- const std::string resolved_path = ResolvePath(path);
- if (file_exists) {
- struct stat sb{};
- const int result = stat(resolved_path.c_str(), &sb);
- *file_exists = result != -1 && S_ISREG(sb.st_mode);
- }
-
- return ApkAssets::CreateAssetFromFile(resolved_path);
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(DirectoryAssetsProvider);
-
- explicit DirectoryAssetsProvider(std::string path) : path_(std::move(path)) { }
-
- inline std::string ResolvePath(const std::string& path) const {
- return base::StringPrintf("%s%c%s", path_.c_str(), OS_PATH_SEPARATOR, path.c_str());
- }
-
- const std::string path_;
-};
-
-// AssetProvider implementation that does not provide any assets. Used for ApkAssets::LoadEmpty.
-class EmptyAssetsProvider : public AssetsProvider {
- public:
- EmptyAssetsProvider() = default;
- ~EmptyAssetsProvider() override = default;
-
- protected:
- std::unique_ptr<Asset> OpenInternal(const std::string& /*path */,
- Asset::AccessMode /* mode */,
- bool* file_exists) const override {
- if (file_exists) {
- *file_exists = false;
- }
- return nullptr;
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(EmptyAssetsProvider);
-};
-
-// AssetProvider implementation
-class MultiAssetsProvider : public AssetsProvider {
- public:
- ~MultiAssetsProvider() override = default;
-
- static std::unique_ptr<const AssetsProvider> Create(
- std::unique_ptr<const AssetsProvider> child, std::unique_ptr<const AssetsProvider> parent) {
- CHECK(parent != nullptr) << "parent provider must not be null";
- return (!child) ? std::move(parent)
- : std::unique_ptr<const AssetsProvider>(new MultiAssetsProvider(
- std::move(child), std::move(parent)));
- }
-
- bool ForEachFile(const std::string& root_path,
- const std::function<void(const StringPiece&, FileType)>& f) const override {
- // TODO: Only call the function once for files defined in the parent and child
- return child_->ForEachFile(root_path, f) && parent_->ForEachFile(root_path, f);
- }
-
- protected:
- std::unique_ptr<Asset> OpenInternal(
- const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
- auto asset = child_->Open(path, mode, file_exists);
- return (asset) ? std::move(asset) : parent_->Open(path, mode, file_exists);
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(MultiAssetsProvider);
-
- MultiAssetsProvider(std::unique_ptr<const AssetsProvider> child,
- std::unique_ptr<const AssetsProvider> parent)
- : child_(std::move(child)), parent_(std::move(parent)) { }
-
- std::unique_ptr<const AssetsProvider> child_;
- std::unique_ptr<const AssetsProvider> parent_;
-};
-
-// Opens the archive using the file path. Calling CloseArchive on the zip handle will close the
-// file.
-std::unique_ptr<const ApkAssets> ApkAssets::Load(
- const std::string& path, const package_property_t flags,
- std::unique_ptr<const AssetsProvider> override_asset) {
- auto assets = ZipAssetsProvider::Create(path);
- return (assets) ? LoadImpl(std::move(assets), path, flags, std::move(override_asset))
- : nullptr;
+constexpr const char* kResourcesArsc = "resources.arsc";
+
+ApkAssets::ApkAssets(std::unique_ptr<Asset> resources_asset,
+ std::unique_ptr<LoadedArsc> loaded_arsc,
+ std::unique_ptr<AssetsProvider> assets,
+ package_property_t property_flags,
+ std::unique_ptr<Asset> idmap_asset,
+ std::unique_ptr<LoadedIdmap> loaded_idmap)
+ : resources_asset_(std::move(resources_asset)),
+ loaded_arsc_(std::move(loaded_arsc)),
+ assets_provider_(std::move(assets)),
+ property_flags_(property_flags),
+ idmap_asset_(std::move(idmap_asset)),
+ loaded_idmap_(std::move(loaded_idmap)) {}
+
+std::unique_ptr<ApkAssets> ApkAssets::Load(const std::string& path, package_property_t flags) {
+ return Load(ZipAssetsProvider::Create(path), flags);
}
-// Opens the archive using the file file descriptor with the specified file offset and read length.
-// If the `assume_ownership` parameter is 'true' calling CloseArchive will close the file.
-std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(
- unique_fd fd, const std::string& friendly_name, const package_property_t flags,
- std::unique_ptr<const AssetsProvider> override_asset, const off64_t offset,
- const off64_t length) {
- CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
- CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
- << kUnknownLength;
-
- auto assets = ZipAssetsProvider::Create(std::move(fd), friendly_name, offset, length);
- return (assets) ? LoadImpl(std::move(assets), friendly_name, flags, std::move(override_asset))
- : nullptr;
+std::unique_ptr<ApkAssets> ApkAssets::LoadFromFd(base::unique_fd fd,
+ const std::string& debug_name,
+ package_property_t flags,
+ off64_t offset,
+ off64_t len) {
+ return Load(ZipAssetsProvider::Create(std::move(fd), debug_name, offset, len), flags);
}
-std::unique_ptr<const ApkAssets> ApkAssets::LoadTable(
- const std::string& path, const package_property_t flags,
- std::unique_ptr<const AssetsProvider> override_asset) {
-
- auto assets = CreateAssetFromFile(path);
- return (assets) ? LoadTableImpl(std::move(assets), path, flags, std::move(override_asset))
- : nullptr;
+std::unique_ptr<ApkAssets> ApkAssets::Load(std::unique_ptr<AssetsProvider> assets,
+ package_property_t flags) {
+ return LoadImpl(std::move(assets), flags, nullptr /* idmap_asset */, nullptr /* loaded_idmap */);
}
-std::unique_ptr<const ApkAssets> ApkAssets::LoadTableFromFd(
- unique_fd fd, const std::string& friendly_name, const package_property_t flags,
- std::unique_ptr<const AssetsProvider> override_asset, const off64_t offset,
- const off64_t length) {
-
- auto assets = CreateAssetFromFd(std::move(fd), nullptr /* path */, offset, length);
- return (assets) ? LoadTableImpl(std::move(assets), friendly_name, flags,
- std::move(override_asset))
- : nullptr;
+std::unique_ptr<ApkAssets> ApkAssets::LoadTable(std::unique_ptr<Asset> resources_asset,
+ std::unique_ptr<AssetsProvider> assets,
+ package_property_t flags) {
+ if (resources_asset == nullptr) {
+ return {};
+ }
+ return LoadImpl(std::move(resources_asset), std::move(assets), flags, nullptr /* idmap_asset */,
+ nullptr /* loaded_idmap */);
}
-std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
- const package_property_t flags) {
+std::unique_ptr<ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
+ package_property_t flags) {
CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders";
- std::unique_ptr<Asset> idmap_asset = CreateAssetFromFile(idmap_path);
+ auto idmap_asset = AssetsProvider::CreateAssetFromFile(idmap_path);
if (idmap_asset == nullptr) {
+ LOG(ERROR) << "failed to read IDMAP " << idmap_path;
return {};
}
- const StringPiece idmap_data(
- reinterpret_cast<const char*>(idmap_asset->getBuffer(true /*wordAligned*/)),
- static_cast<size_t>(idmap_asset->getLength()));
- std::unique_ptr<const LoadedIdmap> loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data);
+ StringPiece idmap_data(reinterpret_cast<const char*>(idmap_asset->getBuffer(true /* aligned */)),
+ static_cast<size_t>(idmap_asset->getLength()));
+ auto loaded_idmap = LoadedIdmap::Load(idmap_path, idmap_data);
if (loaded_idmap == nullptr) {
LOG(ERROR) << "failed to load IDMAP " << idmap_path;
return {};
}
-
- auto overlay_path = std::string(loaded_idmap->OverlayApkPath());
- auto assets = ZipAssetsProvider::Create(overlay_path);
- return (assets) ? LoadImpl(std::move(assets), overlay_path, flags | PROPERTY_OVERLAY,
- nullptr /* override_asset */, std::move(idmap_asset),
- std::move(loaded_idmap))
- : nullptr;
-}
-
-std::unique_ptr<const ApkAssets> ApkAssets::LoadFromDir(
- const std::string& path, const package_property_t flags,
- std::unique_ptr<const AssetsProvider> override_asset) {
-
- auto assets = DirectoryAssetsProvider::Create(path);
- return (assets) ? LoadImpl(std::move(assets), path, flags, std::move(override_asset))
- : nullptr;
-}
-
-std::unique_ptr<const ApkAssets> ApkAssets::LoadEmpty(
- const package_property_t flags, std::unique_ptr<const AssetsProvider> override_asset) {
-
- auto assets = (override_asset) ? std::move(override_asset)
- : std::unique_ptr<const AssetsProvider>(new EmptyAssetsProvider());
- std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(std::move(assets), "empty" /* path */,
- -1 /* last_mod-time */, flags));
- loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
- // Need to force a move for mingw32.
- return std::move(loaded_apk);
-}
-std::unique_ptr<Asset> ApkAssets::CreateAssetFromFile(const std::string& path) {
- unique_fd fd(base::utf8::open(path.c_str(), O_RDONLY | O_BINARY | O_CLOEXEC));
- if (!fd.ok()) {
- LOG(ERROR) << "Failed to open file '" << path << "': " << SystemErrorCodeToString(errno);
+ const std::string overlay_path(loaded_idmap->OverlayApkPath());
+ auto overlay_assets = ZipAssetsProvider::Create(overlay_path);
+ if (overlay_assets == nullptr) {
return {};
}
- return CreateAssetFromFd(std::move(fd), path.c_str());
+ return LoadImpl(std::move(overlay_assets), flags | PROPERTY_OVERLAY, std::move(idmap_asset),
+ std::move(loaded_idmap));
}
-std::unique_ptr<Asset> ApkAssets::CreateAssetFromFd(base::unique_fd fd,
- const char* path,
- off64_t offset,
- off64_t length) {
- CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
- CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
- << kUnknownLength;
- if (length == kUnknownLength) {
- length = lseek64(fd, 0, SEEK_END);
- if (length < 0) {
- LOG(ERROR) << "Failed to get size of file '" << ((path) ? path : "anon") << "': "
- << SystemErrorCodeToString(errno);
- return {};
- }
- }
-
- incfs::IncFsFileMap file_map;
- if (!file_map.Create(fd, offset, static_cast<size_t>(length), path)) {
- LOG(ERROR) << "Failed to mmap file '" << ((path) ? path : "anon") << "': "
- << SystemErrorCodeToString(errno);
+std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<AssetsProvider> assets,
+ package_property_t property_flags,
+ std::unique_ptr<Asset> idmap_asset,
+ std::unique_ptr<LoadedIdmap> loaded_idmap) {
+ if (assets == nullptr) {
return {};
}
- // If `path` is set, do not pass ownership of the `fd` to the new Asset since
- // Asset::openFileDescriptor can use `path` to create new file descriptors.
- return Asset::createFromUncompressedMap(std::move(file_map),
- Asset::AccessMode::ACCESS_RANDOM,
- (path) ? base::unique_fd(-1) : std::move(fd));
-}
-
-std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(
- std::unique_ptr<const AssetsProvider> assets, const std::string& path,
- package_property_t property_flags, std::unique_ptr<const AssetsProvider> override_assets,
- std::unique_ptr<Asset> idmap_asset, std::unique_ptr<const LoadedIdmap> idmap) {
-
- const time_t last_mod_time = getFileModDate(path.c_str());
-
// Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
bool resources_asset_exists = false;
- auto resources_asset_ = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
- &resources_asset_exists);
-
- assets = MultiAssetsProvider::Create(std::move(override_assets), std::move(assets));
-
- // Wrap the handle in a unique_ptr so it gets automatically closed.
- std::unique_ptr<ApkAssets>
- loaded_apk(new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
-
- if (!resources_asset_exists) {
- loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
- return std::move(loaded_apk);
- }
-
- loaded_apk->resources_asset_ = std::move(resources_asset_);
- if (!loaded_apk->resources_asset_) {
- LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << path << "'.";
+ auto resources_asset = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
+ &resources_asset_exists);
+ if (resources_asset == nullptr && resources_asset_exists) {
+ LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << assets->GetDebugName()
+ << "'.";
return {};
}
- // Must retain ownership of the IDMAP Asset so that all pointers to its mmapped data remain valid.
- loaded_apk->idmap_asset_ = std::move(idmap_asset);
- loaded_apk->loaded_idmap_ = std::move(idmap);
+ return LoadImpl(std::move(resources_asset), std::move(assets), property_flags,
+ std::move(idmap_asset), std::move(loaded_idmap));
+}
- const auto data = loaded_apk->resources_asset_->getIncFsBuffer(true /* aligned */);
- const size_t length = loaded_apk->resources_asset_->getLength();
- if (!data || length == 0) {
- LOG(ERROR) << "Failed to read '" << kResourcesArsc << "' data in APK '" << path << "'.";
+std::unique_ptr<ApkAssets> ApkAssets::LoadImpl(std::unique_ptr<Asset> resources_asset,
+ std::unique_ptr<AssetsProvider> assets,
+ package_property_t property_flags,
+ std::unique_ptr<Asset> idmap_asset,
+ std::unique_ptr<LoadedIdmap> loaded_idmap) {
+ if (assets == nullptr ) {
return {};
}
- loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, length, loaded_apk->loaded_idmap_.get(),
- property_flags);
- if (!loaded_apk->loaded_arsc_) {
- LOG(ERROR) << "Failed to load '" << kResourcesArsc << "' in APK '" << path << "'.";
- return {};
+ std::unique_ptr<LoadedArsc> loaded_arsc;
+ if (resources_asset != nullptr) {
+ const auto data = resources_asset->getIncFsBuffer(true /* aligned */);
+ const size_t length = resources_asset->getLength();
+ if (!data || length == 0) {
+ LOG(ERROR) << "Failed to read resources table in APK '" << assets->GetDebugName() << "'.";
+ return {};
+ }
+ loaded_arsc = LoadedArsc::Load(data, length, loaded_idmap.get(), property_flags);
+ } else {
+ loaded_arsc = LoadedArsc::CreateEmpty();
}
- // Need to force a move for mingw32.
- return std::move(loaded_apk);
-}
-
-std::unique_ptr<const ApkAssets> ApkAssets::LoadTableImpl(
- std::unique_ptr<Asset> resources_asset, const std::string& path,
- package_property_t property_flags, std::unique_ptr<const AssetsProvider> override_assets) {
-
- const time_t last_mod_time = getFileModDate(path.c_str());
-
- auto assets = (override_assets) ? std::move(override_assets)
- : std::unique_ptr<AssetsProvider>(new EmptyAssetsProvider());
-
- std::unique_ptr<ApkAssets> loaded_apk(
- new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
- loaded_apk->resources_asset_ = std::move(resources_asset);
-
- const auto data = loaded_apk->resources_asset_->getIncFsBuffer(true /* aligned */);
- const size_t length = loaded_apk->resources_asset_->getLength();
- if (!data || length == 0) {
- LOG(ERROR) << "Failed to read resources table data in '" << path << "'.";
+ if (loaded_arsc == nullptr) {
+ LOG(ERROR) << "Failed to load resources table in APK '" << assets->GetDebugName() << "'.";
return {};
}
- loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, length, nullptr /* loaded_idmap */,
- property_flags);
- if (loaded_apk->loaded_arsc_ == nullptr) {
- LOG(ERROR) << "Failed to read resources table in '" << path << "'.";
- return {};
- }
+ return std::unique_ptr<ApkAssets>(new ApkAssets(std::move(resources_asset),
+ std::move(loaded_arsc), std::move(assets),
+ property_flags, std::move(idmap_asset),
+ std::move(loaded_idmap)));
+}
- // Need to force a move for mingw32.
- return std::move(loaded_apk);
+const std::string& ApkAssets::GetPath() const {
+ return assets_provider_->GetDebugName();
}
bool ApkAssets::IsUpToDate() const {
- if (IsLoader()) {
- // Loaders are invalidated by the app, not the system, so assume they are up to date.
- return true;
- }
- return (!loaded_idmap_ || loaded_idmap_->IsUpToDate()) &&
- last_mod_time_ == getFileModDate(path_.c_str());
+ // Loaders are invalidated by the app, not the system, so assume they are up to date.
+ return IsLoader() || ((!loaded_idmap_ || loaded_idmap_->IsUpToDate())
+ && assets_provider_->IsUpToDate());
}
-
} // namespace android