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authorAshok Bhat <ashok.bhat@arm.com>2014-01-08 14:32:49 +0000
committerDavid Butcher <david.butcher@arm.com>2014-01-15 14:23:22 +0000
commitb091d47a2e31a30581aa210419ff09bcc8715cdf (patch)
tree86f427d13bd98d4cf8cd291a1b28d9a078194096 /rs/java/android/renderscript/RenderScript.java
parentdcaf5593ddbfe8e1cacaf07813b1e827ba4dba8c (diff)
AArch64: Use long for pointers in BitmapRegionDecoder
For storing pointers, long is used in BitmapRegionDecoder class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) In addition, Graphics.cpp has been changed to work with modified BitmapRegionDecoder. Change-Id: Id54087dd3bfb29577e8b762e70946793369dc701 Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
Diffstat (limited to 'rs/java/android/renderscript/RenderScript.java')
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