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authorDavid Friedman <dmail@google.com>2014-05-05 17:16:22 +0000
committerAndroid Git Automerger <android-git-automerger@android.com>2014-05-05 17:16:22 +0000
commit68e048d85a539f1b8531f53b6192d99f0c2b1c47 (patch)
treee72b4dd2e536d3bf69ff0f1e25cd7e3712932c57 /rs/java/android/renderscript/RenderScript.java
parent9284a37d601f8d90e868f6fb032ebb8b4e07029d (diff)
parent20d125dedb8bde016389ee97a0cefcc97bb02a81 (diff)
am 20d125de: am fd876194: am 4146d546: Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Rem
* commit '20d125dedb8bde016389ee97a0cefcc97bb02a81': Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
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