diff options
author | David Friedman <dmail@google.com> | 2014-05-05 17:12:53 +0000 |
---|---|---|
committer | Android Git Automerger <android-git-automerger@android.com> | 2014-05-05 17:12:53 +0000 |
commit | 20d125dedb8bde016389ee97a0cefcc97bb02a81 (patch) | |
tree | 0f1275672e9a360e6bad769f570830a07dfbf8ce /rs/java/android/renderscript/RenderScript.java | |
parent | 1edfd835c2573711587cc77befeefd96083ccba5 (diff) | |
parent | fd876194cf12352545048f77f626c839cc7ef787 (diff) |
am fd876194: am 4146d546: Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that
* commit 'fd876194cf12352545048f77f626c839cc7ef787':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Diffstat (limited to 'rs/java/android/renderscript/RenderScript.java')
0 files changed, 0 insertions, 0 deletions