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author | Vince Harron <vharron@google.com> | 2014-04-25 23:28:10 +0000 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2014-04-25 23:28:10 +0000 |
commit | 731bc6bd3192d822d0886bbb2898ba5014c6f040 (patch) | |
tree | dc3be40cc460cf5b1763d2faabb728dd2db6a083 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | 0150b48c4c4876a90b74826f864a4d864921166e (diff) | |
parent | 165b965edb42460ef9b0add89a76a311c707a1e2 (diff) |
am 165b965e: am 4f50911a: am e9a4e9de: Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Rem
* commit '165b965edb42460ef9b0add89a76a311c707a1e2':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
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