diff options
author | Vince Harron <vharron@google.com> | 2014-04-25 23:25:11 +0000 |
---|---|---|
committer | Android Git Automerger <android-git-automerger@android.com> | 2014-04-25 23:25:11 +0000 |
commit | 165b965edb42460ef9b0add89a76a311c707a1e2 (patch) | |
tree | 161e233c7de6423b887eeab4e7467b4af3e2ec75 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java | |
parent | 9d7c58cf8b609e5eda1c7d4df252a723b2dd5c23 (diff) | |
parent | 4f50911aa18f9d4650c6721456dd05ac499fcefd (diff) |
am 4f50911a: am e9a4e9de: Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that
* commit '4f50911aa18f9d4650c6721456dd05ac499fcefd':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Diffstat (limited to 'rs/java/android/renderscript/ProgramFragmentFixedFunction.java')
0 files changed, 0 insertions, 0 deletions