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authorVince Harron <vharron@google.com>2014-04-25 23:25:11 +0000
committerAndroid Git Automerger <android-git-automerger@android.com>2014-04-25 23:25:11 +0000
commit165b965edb42460ef9b0add89a76a311c707a1e2 (patch)
tree161e233c7de6423b887eeab4e7467b4af3e2ec75 /rs/java/android/renderscript/ProgramFragmentFixedFunction.java
parent9d7c58cf8b609e5eda1c7d4df252a723b2dd5c23 (diff)
parent4f50911aa18f9d4650c6721456dd05ac499fcefd (diff)
am 4f50911a: am e9a4e9de: Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that
* commit '4f50911aa18f9d4650c6721456dd05ac499fcefd': Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
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