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authorSteve Block <steveblock@google.com>2012-01-06 19:20:56 +0000
committerJean-Baptiste Queru <jbq@google.com>2012-01-19 14:45:03 -0800
commitc6aacce37191e1cc79cfeba13b39899f59c68c3b (patch)
treedf4401aaa38914e03d5eadc82507e7c6fdcc573e /libs/rs/rsProgramFragment.cpp
parenta51f0e707f1f3142358aa919ea60ad2842803139 (diff)
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF)
Change-Id: I1de629b4632a4b3187ca1a28d6416daccd35f924
Diffstat (limited to 'libs/rs/rsProgramFragment.cpp')
-rw-r--r--libs/rs/rsProgramFragment.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/libs/rs/rsProgramFragment.cpp b/libs/rs/rsProgramFragment.cpp
index 81eedc424994..4e73ca63e90b 100644
--- a/libs/rs/rsProgramFragment.cpp
+++ b/libs/rs/rsProgramFragment.cpp
@@ -38,12 +38,12 @@ ProgramFragment::~ProgramFragment() {
void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) {
if (isUserProgram()) {
- LOGE("Attempting to set fixed function emulation color on user program");
+ ALOGE("Attempting to set fixed function emulation color on user program");
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program");
return;
}
if (mHal.state.constants[0] == NULL) {
- LOGE("Unable to set fixed function emulation color because allocation is missing");
+ ALOGE("Unable to set fixed function emulation color because allocation is missing");
rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
return;
}
@@ -63,7 +63,7 @@ void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) {
for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
if (!mHal.state.textures[ct]) {
- LOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
+ ALOGE("No texture bound for shader id %u, texture unit %u", (uint)this, ct);
rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
continue;
}
@@ -131,7 +131,7 @@ RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderTex
size_t paramLength) {
ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, params, paramLength);
pf->incUserRef();
- //LOGE("rsi_ProgramFragmentCreate %p", pf);
+ //ALOGE("rsi_ProgramFragmentCreate %p", pf);
return pf;
}