diff options
author | Steve Block <steveblock@google.com> | 2012-01-06 19:20:56 +0000 |
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committer | Jean-Baptiste Queru <jbq@google.com> | 2012-01-19 14:45:03 -0800 |
commit | c6aacce37191e1cc79cfeba13b39899f59c68c3b (patch) | |
tree | df4401aaa38914e03d5eadc82507e7c6fdcc573e /libs/rs/rsProgram.cpp | |
parent | a51f0e707f1f3142358aa919ea60ad2842803139 (diff) |
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF)
Change-Id: I1de629b4632a4b3187ca1a28d6416daccd35f924
Diffstat (limited to 'libs/rs/rsProgram.cpp')
-rw-r--r-- | libs/rs/rsProgram.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp index a9fd8776e5fd..8061515e24fa 100644 --- a/libs/rs/rsProgram.cpp +++ b/libs/rs/rsProgram.cpp @@ -139,13 +139,13 @@ void Program::initMemberVars() { void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { if (alloc != NULL) { if (slot >= mHal.state.constantsCount) { - LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u", + ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u", slot, (uint32_t)this, mHal.state.constantsCount); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); return; } if (alloc->getType() != mConstantTypes[slot].get()) { - LOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch", + ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch", slot, (uint32_t)this); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); return; @@ -167,13 +167,13 @@ void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { if (slot >= mHal.state.texturesCount) { - LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount); + ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture"); return; } if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) { - LOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot); + ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot"); return; } @@ -186,7 +186,7 @@ void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { if (slot >= mHal.state.texturesCount) { - LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount); + ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount); rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler"); return; } |