summaryrefslogtreecommitdiff
path: root/libs/rs/rsProgram.cpp
diff options
context:
space:
mode:
authorSteve Block <steveblock@google.com>2012-01-06 19:20:56 +0000
committerJean-Baptiste Queru <jbq@google.com>2012-01-19 14:45:03 -0800
commitc6aacce37191e1cc79cfeba13b39899f59c68c3b (patch)
treedf4401aaa38914e03d5eadc82507e7c6fdcc573e /libs/rs/rsProgram.cpp
parenta51f0e707f1f3142358aa919ea60ad2842803139 (diff)
Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF)
Change-Id: I1de629b4632a4b3187ca1a28d6416daccd35f924
Diffstat (limited to 'libs/rs/rsProgram.cpp')
-rw-r--r--libs/rs/rsProgram.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/libs/rs/rsProgram.cpp b/libs/rs/rsProgram.cpp
index a9fd8776e5fd..8061515e24fa 100644
--- a/libs/rs/rsProgram.cpp
+++ b/libs/rs/rsProgram.cpp
@@ -139,13 +139,13 @@ void Program::initMemberVars() {
void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
if (alloc != NULL) {
if (slot >= mHal.state.constantsCount) {
- LOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
+ ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but const count is %u",
slot, (uint32_t)this, mHal.state.constantsCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
return;
}
if (alloc->getType() != mConstantTypes[slot].get()) {
- LOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
+ ALOGE("Attempt to bind alloc at slot %u, on shader id %u, but types mismatch",
slot, (uint32_t)this);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
return;
@@ -167,13 +167,13 @@ void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
if (slot >= mHal.state.texturesCount) {
- LOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
+ ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
return;
}
if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
- LOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
+ ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
return;
}
@@ -186,7 +186,7 @@ void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
if (slot >= mHal.state.texturesCount) {
- LOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
+ ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
return;
}