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authorJohn Reck <jreck@google.com>2021-06-24 17:09:32 -0400
committerJohn Reck <jreck@google.com>2021-06-24 21:58:05 +0000
commitda3559683482a61d93b06bed6f46349f6f01dc63 (patch)
tree210f6c122864d1cbe4cd8ff2c5a057839993c240 /libs/hwui/renderthread/RenderProxy.cpp
parenta02615b9cc55ae2310bf5de366bc7352a86814e4 (diff)
Delete RenderProxy off of the cleaner thread
Speculation for the cause of an ANR. HardwareRenderer's cleaner can block on RenderThread, which in turn blocks ART's cleaner thread. This can potentially cause other blockages, but it's also poor behavior to have such a long-running Cleaner anyway. Avoid this by putting cleanup to CommonPool. Bug: 191514384 Test: make, CtsUiRenderingTestCases still passes Change-Id: I8190f7862528c3ac39ce636f6fca229322480968
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.cpp')
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index c47050c31e9a..8291fa7e4bab 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -26,6 +26,7 @@
#include "renderthread/CanvasContext.h"
#include "renderthread/RenderTask.h"
#include "renderthread/RenderThread.h"
+#include "thread/CommonPool.h"
#include "utils/Macros.h"
#include "utils/TimeUtils.h"
@@ -42,6 +43,17 @@ RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode,
mDrawFrameTask.setContext(&mRenderThread, mContext, rootRenderNode);
}
+void RenderProxy::asyncDelete(RenderProxy* proxy) {
+ if (!proxy) return;
+
+ if (proxy->mContext) {
+ // Use the common pool because ~RenderProxy blocks on calling into RenderThread
+ CommonPool::post([proxy]() { delete proxy; });
+ } else {
+ delete proxy;
+ }
+}
+
RenderProxy::~RenderProxy() {
destroyContext();
}