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authorJohn Reck <jreck@google.com>2014-04-09 23:01:02 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2014-04-09 23:01:02 +0000
commit8e1f918738abf70a4dc86dbb12b386a9deea37f8 (patch)
tree2f8b775662768ed77b50ec5740e5d7af608e56c8 /libs/hwui/renderthread/DrawFrameTask.cpp
parent3c86a27d3e9044d04d0f176e59a1ebbcd774a54c (diff)
parent8de65a8e05285df52a1e6f0c1d5616dd233298a7 (diff)
Merge "Switch DisplayListData to a staging model"
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.cpp')
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.cpp27
1 files changed, 1 insertions, 26 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 7b509a2040a1..6e7ec9b42ef9 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -30,18 +30,6 @@ namespace android {
namespace uirenderer {
namespace renderthread {
-SetDisplayListData::SetDisplayListData() : mNewData(0) {}
-
-SetDisplayListData::SetDisplayListData(RenderNode* node, DisplayListData* newData)
- : mTargetNode(node), mNewData(newData) {
-}
-
-SetDisplayListData::~SetDisplayListData() {}
-
-void SetDisplayListData::apply() const {
- mTargetNode->setData(mNewData);
-}
-
DrawFrameTask::DrawFrameTask() : mContext(0), mTaskMode(MODE_INVALID), mRenderNode(0) {
}
@@ -52,13 +40,6 @@ void DrawFrameTask::setContext(CanvasContext* context) {
mContext = context;
}
-void DrawFrameTask::setDisplayListData(RenderNode* renderNode, DisplayListData* newData) {
- LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to setDisplayListData with!");
-
- SetDisplayListData setter(renderNode, newData);
- mDisplayListDataUpdates.push(setter);
-}
-
void DrawFrameTask::addLayer(DeferredLayerUpdater* layer) {
LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to addLayer with!");
@@ -143,17 +124,11 @@ void DrawFrameTask::run() {
void DrawFrameTask::syncFrameState() {
ATRACE_CALL();
- for (size_t i = 0; i < mDisplayListDataUpdates.size(); i++) {
- const SetDisplayListData& setter = mDisplayListDataUpdates[i];
- setter.apply();
- }
- mDisplayListDataUpdates.clear();
-
mContext->processLayerUpdates(&mLayers);
// If we don't have an mRenderNode this is a state flush only
if (mRenderNode.get()) {
- mRenderNode->updateProperties();
+ mRenderNode->pushStagingChanges();
}
}