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authorJohn Reck <jreck@google.com>2021-07-15 15:27:50 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2021-07-15 15:27:50 +0000
commit6a84070852de7fe86d502310b88da0607bbe21fe (patch)
treefe7df133707446b15e37b08c383f0d5c667403c9 /libs/hwui/renderthread/DrawFrameTask.cpp
parent1c405c33b09214c089fbcd14f260dcb02f3859ca (diff)
parentcf1170fbda6ba5dc3d6890c489d7521cdc6fc3b7 (diff)
Merge "Always submit after texture uploads" into sc-dev
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.cpp')
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 5c4b9019b0ad..db29e342855b 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -130,6 +130,12 @@ void DrawFrameTask::run() {
if (CC_LIKELY(canDrawThisFrame)) {
dequeueBufferDuration = context->draw();
} else {
+ // Do a flush in case syncFrameState performed any texture uploads. Since we skipped
+ // the draw() call, those uploads (or deletes) will end up sitting in the queue.
+ // Do them now
+ if (GrDirectContext* grContext = mRenderThread->getGrContext()) {
+ grContext->flushAndSubmit();
+ }
// wait on fences so tasks don't overlap next frame
context->waitOnFences();
}