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author | David Friedman <dmail@google.com> | 2014-05-05 17:16:22 +0000 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2014-05-05 17:16:22 +0000 |
commit | 68e048d85a539f1b8531f53b6192d99f0c2b1c47 (patch) | |
tree | e72b4dd2e536d3bf69ff0f1e25cd7e3712932c57 /libs/hwui/renderthread/DrawFrameTask.cpp | |
parent | 9284a37d601f8d90e868f6fb032ebb8b4e07029d (diff) | |
parent | 20d125dedb8bde016389ee97a0cefcc97bb02a81 (diff) |
am 20d125de: am fd876194: am 4146d546: Merge "Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Rem
* commit '20d125dedb8bde016389ee97a0cefcc97bb02a81':
Clarified recommended use cases for NDK. Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.cpp')
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