diff options
author | John Reck <jreck@google.com> | 2017-09-05 11:24:59 -0700 |
---|---|---|
committer | John Reck <jreck@google.com> | 2017-09-05 11:24:59 -0700 |
commit | 226fcca4729eeb82a5c63cbda2e39d005797c4c4 (patch) | |
tree | 66cdec9f3796c087c420cf2befd9fd3cab2f05c6 /libs/hwui/renderthread/DrawFrameTask.cpp | |
parent | 54ff7e7582b374b7e940b560f3fdda512dfd7ebb (diff) |
Allow translucent RenderNode->Bitmap captures
Set translucent to true when doing createHardwareBitmapFromRenderNode.
This ensures that the buffer is initialized to transparent which
is a safer default for this path. Marginally less performant in some
cases, but as this is a rare capture safety is preferred for and
performance can be revisted if it turns out to be an issue.
Bug: 65164016
Test: builds
Change-Id: I6467c0ccf46e5e2a87c31cc4855ced8275236ca9
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.cpp')
0 files changed, 0 insertions, 0 deletions