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author | TreeHugger Robot <treehugger-gerrit@google.com> | 2020-02-06 17:56:58 +0000 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2020-02-06 17:56:58 +0000 |
commit | a17b58c06a31862b4d6bcb0fec44167959d29cc4 (patch) | |
tree | e81c59b59d909baa24877ff5d6277def4c040aa3 /libs/hwui/renderthread/CanvasContext.cpp | |
parent | c51787c8368dd98d58bbf4aee47d3e4225dbcd2a (diff) | |
parent | ff07c8fd7667aa0b23bf08e30b3bb91538eb8fe0 (diff) |
Merge "[HWUI] use native_window timestamp apis"
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 0b5e005ea19f..aa8bac9362ab 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -174,7 +174,7 @@ void CanvasContext::setSurface(sp<Surface>&& surface, bool enableTimeout) { // Enable frame stats after the surface has been bound to the appropriate graphics API. // Order is important when new and old surfaces are the same, because old surface has // its frame stats disabled automatically. - mNativeSurface->enableFrameTimestamps(true); + native_window_enable_frame_timestamps(mNativeSurface->getNativeWindow(), true); } else { mRenderThread.removeFrameCallback(this); mGenerationID++; @@ -556,8 +556,9 @@ void CanvasContext::draw() { FrameInfo* forthBehind = mLast4FrameInfos.front().first; int64_t composedFrameId = mLast4FrameInfos.front().second; nsecs_t acquireTime = -1; - mNativeSurface->getFrameTimestamps(composedFrameId, nullptr, &acquireTime, nullptr, nullptr, - nullptr, nullptr, nullptr, nullptr, nullptr); + native_window_get_frame_timestamps(mNativeSurface->getNativeWindow(), composedFrameId, + nullptr, &acquireTime, nullptr, nullptr, nullptr, + nullptr, nullptr, nullptr, nullptr); // Ignore default -1, NATIVE_WINDOW_TIMESTAMP_INVALID and NATIVE_WINDOW_TIMESTAMP_PENDING forthBehind->set(FrameInfoIndex::GpuCompleted) = acquireTime > 0 ? acquireTime : -1; mJankTracker.finishGpuDraw(*forthBehind); |