diff options
| author | Arun <arun.demeure@imgtec.com> | 2017-06-01 23:33:26 +0000 |
|---|---|---|
| committer | android-build-merger <android-build-merger@google.com> | 2017-06-01 23:33:26 +0000 |
| commit | 92ef0a59f84b339e1112e7365521a46b475ff24c (patch) | |
| tree | a5ecff983245fa01158880edc3da503878456fe1 /libs/hwui/renderstate/RenderState.cpp | |
| parent | 7c3314f19c80136f7c1397a20925ae9d9dcf9a78 (diff) | |
| parent | ed7bdd6549149f5011cb04e79591d3c3ed5ec2db (diff) | |
Merge "Optimised hwui rounded corners shader" am: d7287c96eb
am: ed7bdd6549
Change-Id: I6acba9bd707a3beec41439cd86cce4cdea6d8b69
Diffstat (limited to 'libs/hwui/renderstate/RenderState.cpp')
| -rw-r--r-- | libs/hwui/renderstate/RenderState.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp index c4e8e4f2df6e..2a3a9f3635ca 100644 --- a/libs/hwui/renderstate/RenderState.cpp +++ b/libs/hwui/renderstate/RenderState.cpp @@ -274,14 +274,20 @@ void RenderState::render(const Glop& glop, const Matrix4& orthoMatrix) { // TODO: avoid query, and cache values (or RRCS ptr) in program const RoundRectClipState* state = glop.roundRectClipState; const Rect& innerRect = state->innerRect; - glUniform4f(fill.program->getUniform("roundRectInnerRectLTRB"), - innerRect.left, innerRect.top, - innerRect.right, innerRect.bottom); - glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"), - 1, GL_FALSE, &state->matrix.data[0]); // add half pixel to round out integer rect space to cover pixel centers float roundedOutRadius = state->radius + 0.5f; + + // Divide by the radius to simplify the calculations in the fragment shader + // roundRectPos is also passed from vertex shader relative to top/left & radius + glUniform4f(fill.program->getUniform("roundRectInnerRectLTWH"), + innerRect.left / roundedOutRadius, innerRect.top / roundedOutRadius, + (innerRect.right - innerRect.left) / roundedOutRadius, + (innerRect.bottom - innerRect.top) / roundedOutRadius); + + glUniformMatrix4fv(fill.program->getUniform("roundRectInvTransform"), + 1, GL_FALSE, &state->matrix.data[0]); + glUniform1f(fill.program->getUniform("roundRectRadius"), roundedOutRadius); } |
