diff options
author | Fedor Kudasov <kudasov@google.com> | 2019-06-19 11:41:34 +0100 |
---|---|---|
committer | Fedor Kudasov <kudasov@google.com> | 2019-06-19 16:37:56 +0000 |
commit | 90df056f4d3d841b2af3e338bad5634cfbd4ec5c (patch) | |
tree | 1024dc0b69b1d6d4beb0b384879fe8a0d3bf4244 /libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp | |
parent | 2da38e0fa0527b9c4794cb5cb3660e3b90a809b4 (diff) |
Split lighting out of SkiaPipeline
ReorderBarierDrawables includes SkiaPipeline just for the sake of
lighting, however SkiaPipeline brings much more unnecessary
dependencies. Splitting lighting our of SkiaPipeline should
make dependency resolution simpler.
Bug: 117921091
Test: all tests should pass
Change-Id: I6adf7c43555cfa3ff7090a1197fc11160d3a85ec
Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp')
-rw-r--r-- | libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp index e8cb219db320..ad7c70614239 100644 --- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp +++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp @@ -19,6 +19,7 @@ #include "DeferredLayerUpdater.h" #include "Readback.h" #include "ShaderCache.h" +#include "LightingInfo.h" #include "SkiaPipeline.h" #include "SkiaProfileRenderer.h" #include "VkInteropFunctorDrawable.h" @@ -69,7 +70,7 @@ bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, con if (backBuffer.get() == nullptr) { return false; } - SkiaPipeline::updateLighting(lightGeometry, lightInfo); + LightingInfo::updateLighting(lightGeometry, lightInfo); renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer, mVkSurface->getCurrentPreTransform()); ShaderCache::get().onVkFrameFlushed(mRenderThread.getGrContext()); |