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authorFedor Kudasov <kudasov@google.com>2019-06-19 11:41:34 +0100
committerFedor Kudasov <kudasov@google.com>2019-06-19 16:37:56 +0000
commit90df056f4d3d841b2af3e338bad5634cfbd4ec5c (patch)
tree1024dc0b69b1d6d4beb0b384879fe8a0d3bf4244 /libs/hwui/pipeline
parent2da38e0fa0527b9c4794cb5cb3660e3b90a809b4 (diff)
Split lighting out of SkiaPipeline
ReorderBarierDrawables includes SkiaPipeline just for the sake of lighting, however SkiaPipeline brings much more unnecessary dependencies. Splitting lighting our of SkiaPipeline should make dependency resolution simpler. Bug: 117921091 Test: all tests should pass Change-Id: I6adf7c43555cfa3ff7090a1197fc11160d3a85ec
Diffstat (limited to 'libs/hwui/pipeline')
-rw-r--r--libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp10
-rw-r--r--libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp3
-rw-r--r--libs/hwui/pipeline/skia/SkiaPipeline.cpp19
-rw-r--r--libs/hwui/pipeline/skia/SkiaPipeline.h48
-rw-r--r--libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp3
5 files changed, 18 insertions, 65 deletions
diff --git a/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp b/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp
index 0a3c8f4347eb..5133baebae18 100644
--- a/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp
+++ b/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp
@@ -17,7 +17,7 @@
#include "ReorderBarrierDrawables.h"
#include "RenderNode.h"
#include "SkiaDisplayList.h"
-#include "SkiaPipeline.h"
+#include "LightingInfo.h"
#include <SkPathOps.h>
#include <SkShadowUtils.h>
@@ -139,8 +139,8 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
return;
}
- float ambientAlpha = (SkiaPipeline::getAmbientShadowAlpha() / 255.f) * casterAlpha;
- float spotAlpha = (SkiaPipeline::getSpotShadowAlpha() / 255.f) * casterAlpha;
+ float ambientAlpha = (LightingInfo::getAmbientShadowAlpha() / 255.f) * casterAlpha;
+ float spotAlpha = (LightingInfo::getSpotShadowAlpha() / 255.f) * casterAlpha;
const RevealClip& revealClip = casterProperties.getRevealClip();
const SkPath* revealClipPath = revealClip.getPath();
@@ -192,7 +192,7 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
casterPath = &tmpPath;
}
- const Vector3 lightPos = SkiaPipeline::getLightCenter();
+ const Vector3 lightPos = LightingInfo::getLightCenter();
SkPoint3 skiaLightPos = SkPoint3::Make(lightPos.x, lightPos.y, lightPos.z);
SkPoint3 zParams;
if (shadowMatrix.hasPerspective()) {
@@ -206,7 +206,7 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
SkColor ambientColor = multiplyAlpha(casterProperties.getAmbientShadowColor(), ambientAlpha);
SkColor spotColor = multiplyAlpha(casterProperties.getSpotShadowColor(), spotAlpha);
SkShadowUtils::DrawShadow(
- canvas, *casterPath, zParams, skiaLightPos, SkiaPipeline::getLightRadius(),
+ canvas, *casterPath, zParams, skiaLightPos, LightingInfo::getLightRadius(),
ambientColor, spotColor,
casterAlpha < 1.0f ? SkShadowFlags::kTransparentOccluder_ShadowFlag : 0);
}
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
index 8092b1d10659..e7efe2ff798b 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp
@@ -18,6 +18,7 @@
#include "DeferredLayerUpdater.h"
#include "LayerDrawable.h"
+#include "LightingInfo.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "hwui/Bitmap.h"
@@ -99,7 +100,7 @@ bool SkiaOpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
mRenderThread.getGrContext(), backendRT, this->getSurfaceOrigin(), colorType,
mSurfaceColorSpace, &props));
- SkiaPipeline::updateLighting(lightGeometry, lightInfo);
+ LightingInfo::updateLighting(lightGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface,
SkMatrix::I());
layerUpdateQueue->clear();
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 066828190627..ff29a5b9e352 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -23,6 +23,7 @@
#include <SkOverdrawColorFilter.h>
#include <SkPicture.h>
#include <SkPictureRecorder.h>
+#include "LightingInfo.h"
#include "TreeInfo.h"
#include "VectorDrawable.h"
#include "thread/CommonPool.h"
@@ -38,12 +39,6 @@ namespace android {
namespace uirenderer {
namespace skiapipeline {
-float SkiaPipeline::mLightRadius = 0;
-uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
-uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
-
-Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
-
SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
mVectorDrawables.reserve(30);
}
@@ -84,7 +79,7 @@ void SkiaPipeline::onPrepareTree() {
void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque,
const LightInfo& lightInfo) {
- updateLighting(lightGeometry, lightInfo);
+ LightingInfo::updateLighting(lightGeometry, lightInfo);
ATRACE_NAME("draw layers");
renderVectorDrawableCache();
renderLayersImpl(*layerUpdateQueue, opaque);
@@ -117,9 +112,13 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque)
layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
- auto savedLightCenter = mLightCenter;
+ // TODO: put localized light center calculation and storage to a drawable related code.
+ // It does not seem right to store something localized in a global state
+ const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
+ Vector3 transformedLightCenter(savedLightCenter);
// map current light center into RenderNode's coordinate space
- layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
+ layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
+ LightingInfo::setLightCenterRaw(transformedLightCenter);
const RenderProperties& properties = layerNode->properties();
const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
@@ -136,7 +135,7 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque)
RenderNodeDrawable root(layerNode, layerCanvas, false);
root.forceDraw(layerCanvas);
layerCanvas->restoreToCount(saveCount);
- mLightCenter = savedLightCenter;
+ LightingInfo::setLightCenterRaw(savedLightCenter);
// cache the current context so that we can defer flushing it until
// either all the layers have been rendered or the context changes
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.h b/libs/hwui/pipeline/skia/SkiaPipeline.h
index 41d864653b67..5fc1d6169d4a 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.h
@@ -60,49 +60,6 @@ public:
void renderLayersImpl(const LayerUpdateQueue& layers, bool opaque);
- static float getLightRadius() {
- if (CC_UNLIKELY(Properties::overrideLightRadius > 0)) {
- return Properties::overrideLightRadius;
- }
- return mLightRadius;
- }
-
- static uint8_t getAmbientShadowAlpha() {
- if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
- return Properties::overrideAmbientShadowStrength;
- }
- return mAmbientShadowAlpha;
- }
-
- static uint8_t getSpotShadowAlpha() {
- if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
- return Properties::overrideSpotShadowStrength;
- }
- return mSpotShadowAlpha;
- }
-
- static Vector3 getLightCenter() {
- if (CC_UNLIKELY(Properties::overrideLightPosY > 0 || Properties::overrideLightPosZ > 0)) {
- Vector3 adjustedLightCenter = mLightCenter;
- if (CC_UNLIKELY(Properties::overrideLightPosY > 0)) {
- // negated since this shifts up
- adjustedLightCenter.y = -Properties::overrideLightPosY;
- }
- if (CC_UNLIKELY(Properties::overrideLightPosZ > 0)) {
- adjustedLightCenter.z = Properties::overrideLightPosZ;
- }
- return adjustedLightCenter;
- }
- return mLightCenter;
- }
-
- static void updateLighting(const LightGeometry& lightGeometry, const LightInfo& lightInfo) {
- mLightRadius = lightGeometry.radius;
- mAmbientShadowAlpha = lightInfo.ambientShadowAlpha;
- mSpotShadowAlpha = lightInfo.spotShadowAlpha;
- mLightCenter = lightGeometry.center;
- }
-
void setPictureCapturedCallback(
const std::function<void(sk_sp<SkPicture>&&)>& callback) override {
mPictureCapturedCallback = callback;
@@ -163,11 +120,6 @@ private:
std::unique_ptr<SkPictureRecorder> mRecorder;
std::unique_ptr<SkNWayCanvas> mNwayCanvas;
std::function<void(sk_sp<SkPicture>&&)> mPictureCapturedCallback;
-
- static float mLightRadius;
- static uint8_t mAmbientShadowAlpha;
- static uint8_t mSpotShadowAlpha;
- static Vector3 mLightCenter;
};
} /* namespace skiapipeline */
diff --git a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
index e8cb219db320..ad7c70614239 100644
--- a/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaVulkanPipeline.cpp
@@ -19,6 +19,7 @@
#include "DeferredLayerUpdater.h"
#include "Readback.h"
#include "ShaderCache.h"
+#include "LightingInfo.h"
#include "SkiaPipeline.h"
#include "SkiaProfileRenderer.h"
#include "VkInteropFunctorDrawable.h"
@@ -69,7 +70,7 @@ bool SkiaVulkanPipeline::draw(const Frame& frame, const SkRect& screenDirty, con
if (backBuffer.get() == nullptr) {
return false;
}
- SkiaPipeline::updateLighting(lightGeometry, lightInfo);
+ LightingInfo::updateLighting(lightGeometry, lightInfo);
renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer,
mVkSurface->getCurrentPreTransform());
ShaderCache::get().onVkFrameFlushed(mRenderThread.getGrContext());