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authorFedor Kudasov <kudasov@google.com>2019-06-19 11:41:34 +0100
committerFedor Kudasov <kudasov@google.com>2019-06-19 16:37:56 +0000
commit90df056f4d3d841b2af3e338bad5634cfbd4ec5c (patch)
tree1024dc0b69b1d6d4beb0b384879fe8a0d3bf4244 /libs/hwui/pipeline/skia/SkiaPipeline.cpp
parent2da38e0fa0527b9c4794cb5cb3660e3b90a809b4 (diff)
Split lighting out of SkiaPipeline
ReorderBarierDrawables includes SkiaPipeline just for the sake of lighting, however SkiaPipeline brings much more unnecessary dependencies. Splitting lighting our of SkiaPipeline should make dependency resolution simpler. Bug: 117921091 Test: all tests should pass Change-Id: I6adf7c43555cfa3ff7090a1197fc11160d3a85ec
Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaPipeline.cpp')
-rw-r--r--libs/hwui/pipeline/skia/SkiaPipeline.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 066828190627..ff29a5b9e352 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -23,6 +23,7 @@
#include <SkOverdrawColorFilter.h>
#include <SkPicture.h>
#include <SkPictureRecorder.h>
+#include "LightingInfo.h"
#include "TreeInfo.h"
#include "VectorDrawable.h"
#include "thread/CommonPool.h"
@@ -38,12 +39,6 @@ namespace android {
namespace uirenderer {
namespace skiapipeline {
-float SkiaPipeline::mLightRadius = 0;
-uint8_t SkiaPipeline::mAmbientShadowAlpha = 0;
-uint8_t SkiaPipeline::mSpotShadowAlpha = 0;
-
-Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN};
-
SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) {
mVectorDrawables.reserve(30);
}
@@ -84,7 +79,7 @@ void SkiaPipeline::onPrepareTree() {
void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry,
LayerUpdateQueue* layerUpdateQueue, bool opaque,
const LightInfo& lightInfo) {
- updateLighting(lightGeometry, lightInfo);
+ LightingInfo::updateLighting(lightGeometry, lightInfo);
ATRACE_NAME("draw layers");
renderVectorDrawableCache();
renderLayersImpl(*layerUpdateQueue, opaque);
@@ -117,9 +112,13 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque)
layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect());
- auto savedLightCenter = mLightCenter;
+ // TODO: put localized light center calculation and storage to a drawable related code.
+ // It does not seem right to store something localized in a global state
+ const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw());
+ Vector3 transformedLightCenter(savedLightCenter);
// map current light center into RenderNode's coordinate space
- layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter);
+ layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter);
+ LightingInfo::setLightCenterRaw(transformedLightCenter);
const RenderProperties& properties = layerNode->properties();
const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
@@ -136,7 +135,7 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque)
RenderNodeDrawable root(layerNode, layerCanvas, false);
root.forceDraw(layerCanvas);
layerCanvas->restoreToCount(saveCount);
- mLightCenter = savedLightCenter;
+ LightingInfo::setLightCenterRaw(savedLightCenter);
// cache the current context so that we can defer flushing it until
// either all the layers have been rendered or the context changes