diff options
author | Fedor Kudasov <kudasov@google.com> | 2019-06-19 11:41:34 +0100 |
---|---|---|
committer | Fedor Kudasov <kudasov@google.com> | 2019-06-19 16:37:56 +0000 |
commit | 90df056f4d3d841b2af3e338bad5634cfbd4ec5c (patch) | |
tree | 1024dc0b69b1d6d4beb0b384879fe8a0d3bf4244 /libs/hwui/pipeline/skia/SkiaPipeline.cpp | |
parent | 2da38e0fa0527b9c4794cb5cb3660e3b90a809b4 (diff) |
Split lighting out of SkiaPipeline
ReorderBarierDrawables includes SkiaPipeline just for the sake of
lighting, however SkiaPipeline brings much more unnecessary
dependencies. Splitting lighting our of SkiaPipeline should
make dependency resolution simpler.
Bug: 117921091
Test: all tests should pass
Change-Id: I6adf7c43555cfa3ff7090a1197fc11160d3a85ec
Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaPipeline.cpp')
-rw-r--r-- | libs/hwui/pipeline/skia/SkiaPipeline.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp index 066828190627..ff29a5b9e352 100644 --- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp +++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp @@ -23,6 +23,7 @@ #include <SkOverdrawColorFilter.h> #include <SkPicture.h> #include <SkPictureRecorder.h> +#include "LightingInfo.h" #include "TreeInfo.h" #include "VectorDrawable.h" #include "thread/CommonPool.h" @@ -38,12 +39,6 @@ namespace android { namespace uirenderer { namespace skiapipeline { -float SkiaPipeline::mLightRadius = 0; -uint8_t SkiaPipeline::mAmbientShadowAlpha = 0; -uint8_t SkiaPipeline::mSpotShadowAlpha = 0; - -Vector3 SkiaPipeline::mLightCenter = {FLT_MIN, FLT_MIN, FLT_MIN}; - SkiaPipeline::SkiaPipeline(RenderThread& thread) : mRenderThread(thread) { mVectorDrawables.reserve(30); } @@ -84,7 +79,7 @@ void SkiaPipeline::onPrepareTree() { void SkiaPipeline::renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue, bool opaque, const LightInfo& lightInfo) { - updateLighting(lightGeometry, lightInfo); + LightingInfo::updateLighting(lightGeometry, lightInfo); ATRACE_NAME("draw layers"); renderVectorDrawableCache(); renderLayersImpl(*layerUpdateQueue, opaque); @@ -117,9 +112,13 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) layerCanvas->androidFramework_setDeviceClipRestriction(layerDamage.toSkIRect()); - auto savedLightCenter = mLightCenter; + // TODO: put localized light center calculation and storage to a drawable related code. + // It does not seem right to store something localized in a global state + const Vector3 savedLightCenter(LightingInfo::getLightCenterRaw()); + Vector3 transformedLightCenter(savedLightCenter); // map current light center into RenderNode's coordinate space - layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(mLightCenter); + layerNode->getSkiaLayer()->inverseTransformInWindow.mapPoint3d(transformedLightCenter); + LightingInfo::setLightCenterRaw(transformedLightCenter); const RenderProperties& properties = layerNode->properties(); const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight()); @@ -136,7 +135,7 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque) RenderNodeDrawable root(layerNode, layerCanvas, false); root.forceDraw(layerCanvas); layerCanvas->restoreToCount(saveCount); - mLightCenter = savedLightCenter; + LightingInfo::setLightCenterRaw(savedLightCenter); // cache the current context so that we can defer flushing it until // either all the layers have been rendered or the context changes |