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authorAaron Whyte <awhyte@google.com>2018-03-19 17:46:54 +0000
committerAaron Whyte <awhyte@google.com>2018-03-19 17:53:48 +0000
commita6d8fbf4ea634f5f605b2b7db3ca98975f8625b5 (patch)
tree8feddabd8b5461638c0cc7d0cfe99c62c9e76018 /libs/hwui/ProfileData.cpp
parent09979fbee7201b46158c2c033194529e4284ea13 (diff)
Revert "Break down jank between frame drops vs. triple buffered"
This reverts commit 09979fbee7201b46158c2c033194529e4284ea13. Reason for revert: Based on stacktraces and change history, I think this is causing a cluster of P crashes. https://b.corp.google.com/issues?q=(%22android%22%20%22:uirenderer::JankTracker::finishFrame%22) Bug: 75566601 Bug: 75811585 Bug: 75407175 Bug: 75736222 Bug: 75391447 Bug: 75659839 Change-Id: I59a8c2d8906d347210c77fb3628f5801bc299bfb
Diffstat (limited to 'libs/hwui/ProfileData.cpp')
-rw-r--r--libs/hwui/ProfileData.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/libs/hwui/ProfileData.cpp b/libs/hwui/ProfileData.cpp
index f9cf54998032..b392ecdde18f 100644
--- a/libs/hwui/ProfileData.cpp
+++ b/libs/hwui/ProfileData.cpp
@@ -23,7 +23,8 @@ namespace uirenderer {
static const char* JANK_TYPE_NAMES[] = {
"Missed Vsync", "High input latency", "Slow UI thread",
- "Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed"};
+ "Slow bitmap uploads", "Slow issue draw commands",
+};
// The bucketing algorithm controls so to speak
// If a frame is <= to this it goes in bucket 0