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authorJohn Reck <jreck@google.com>2018-03-12 17:14:53 -0700
committerJohn Reck <jreck@google.com>2018-03-14 15:00:05 -0700
commit09979fbee7201b46158c2c033194529e4284ea13 (patch)
treec86118e20004c9b9bd93f22171f6b4984fcbcef2 /libs/hwui/ProfileData.cpp
parentc1756316708216a0cef3394b8751a9d35dd30e1b (diff)
Break down jank between frame drops vs. triple buffered
Bug: 70220906 Test: JankyScene vs. systrace vs. jankstats Change-Id: Ia012685020cc5bcabbd3f92f0bdeb84eaf50733d
Diffstat (limited to 'libs/hwui/ProfileData.cpp')
-rw-r--r--libs/hwui/ProfileData.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/hwui/ProfileData.cpp b/libs/hwui/ProfileData.cpp
index b392ecdde18f..f9cf54998032 100644
--- a/libs/hwui/ProfileData.cpp
+++ b/libs/hwui/ProfileData.cpp
@@ -23,8 +23,7 @@ namespace uirenderer {
static const char* JANK_TYPE_NAMES[] = {
"Missed Vsync", "High input latency", "Slow UI thread",
- "Slow bitmap uploads", "Slow issue draw commands",
-};
+ "Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed"};
// The bucketing algorithm controls so to speak
// If a frame is <= to this it goes in bucket 0