diff options
author | John Reck <jreck@google.com> | 2018-03-12 17:14:53 -0700 |
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committer | John Reck <jreck@google.com> | 2018-03-14 15:00:05 -0700 |
commit | 09979fbee7201b46158c2c033194529e4284ea13 (patch) | |
tree | c86118e20004c9b9bd93f22171f6b4984fcbcef2 /libs/hwui/ProfileData.cpp | |
parent | c1756316708216a0cef3394b8751a9d35dd30e1b (diff) |
Break down jank between frame drops vs. triple buffered
Bug: 70220906
Test: JankyScene vs. systrace vs. jankstats
Change-Id: Ia012685020cc5bcabbd3f92f0bdeb84eaf50733d
Diffstat (limited to 'libs/hwui/ProfileData.cpp')
-rw-r--r-- | libs/hwui/ProfileData.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/libs/hwui/ProfileData.cpp b/libs/hwui/ProfileData.cpp index b392ecdde18f..f9cf54998032 100644 --- a/libs/hwui/ProfileData.cpp +++ b/libs/hwui/ProfileData.cpp @@ -23,8 +23,7 @@ namespace uirenderer { static const char* JANK_TYPE_NAMES[] = { "Missed Vsync", "High input latency", "Slow UI thread", - "Slow bitmap uploads", "Slow issue draw commands", -}; + "Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed"}; // The bucketing algorithm controls so to speak // If a frame is <= to this it goes in bucket 0 |