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authorRomain Guy <romainguy@google.com>2012-09-28 13:55:44 -0700
committerRomain Guy <romainguy@google.com>2012-09-28 13:55:44 -0700
commita3dc55f83ab583e0a66b893c71b849afa046770a (patch)
treebce89bc2bccaa9e4e9eb334b5c3185e360c02dc0 /libs/hwui/Matrix.cpp
parent3cd961292e877cc5fac146290421e9e67aa553a2 (diff)
Fix a couple of rendering issues
Bug #7253839 1. Make sure we don't make GL calls while recording display lists 2. Disable an early and trivial clip optimization in font renderer when a perspective transformation is used on the Canvas Change-Id: I3f1052164239329346854f72d0a0d401fbfecf06
Diffstat (limited to 'libs/hwui/Matrix.cpp')
-rw-r--r--libs/hwui/Matrix.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index 87add179bd69..a924362bf312 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -73,6 +73,11 @@ bool Matrix4::isIdentity() const {
return mIsIdentity;
}
+bool Matrix4::isPerspective() const {
+ return data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
+ data[kPerspective2] != 1.0f;
+}
+
void Matrix4::load(const float* v) {
memcpy(data, v, sizeof(data));
// TODO: Do something smarter here