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authorRomain Guy <romainguy@google.com>2013-03-05 16:43:31 -0800
committerRomain Guy <romainguy@google.com>2013-03-05 18:12:35 -0800
commit624234f69b2a4781d24f3e4c6ae6450729e38397 (patch)
treed6ae0bfd751e0e59329cb678c1d9f1cec447ee3e /libs/hwui/Matrix.cpp
parent0b58a3deab66c30a8d35072e55aac6279dd367cc (diff)
Take only the scale params into account to rasterize text
This change extracts the scale parameters of the current transform to pass then to the font renderer. Rotation and perspective are applied to the generated mesh inside the vertex shader. This limits the number of glyphs we have to create in the font cache and thus reduces memory churn. Change-Id: Ic5b3bae2b2b0e0250a8ee723b071a1709725c749
Diffstat (limited to 'libs/hwui/Matrix.cpp')
-rw-r--r--libs/hwui/Matrix.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index 204e8f564f11..6a5ea510482b 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -232,11 +232,11 @@ void Matrix4::copyTo(float* v) const {
memcpy(v, data, sizeof(data));
}
-float Matrix4::getTranslateX() {
+float Matrix4::getTranslateX() const {
return data[kTranslateX];
}
-float Matrix4::getTranslateY() {
+float Matrix4::getTranslateY() const {
return data[kTranslateY];
}