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authorTreeHugger Robot <treehugger-gerrit@google.com>2020-01-14 02:22:28 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2020-01-14 02:22:28 +0000
commit1eb06c3e9f097b6e429c48887de8ed8ee22fd2ab (patch)
tree7bdfbe2ff81046f8f7b33d51b649a689cb2478f1 /cmds/bootanimation/BootAnimation.cpp
parent6a10c36efe2ae4bff73df9853d49a3dfa59d169a (diff)
parent2a3d9aaebb57728c8e1d6496a157854f02f7bdd5 (diff)
Merge "Use ui::Rotation in libgui calls"
Diffstat (limited to 'cmds/bootanimation/BootAnimation.cpp')
-rw-r--r--cmds/bootanimation/BootAnimation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 459520a3eb27..8fac31a05c49 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -1113,7 +1113,7 @@ void BootAnimation::handleViewport(nsecs_t timestep) {
SurfaceComposerClient::Transaction t;
t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset)
.setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight));
- t.setDisplayProjection(mDisplayToken, 0 /* orientation */, layerStackRect, displayRect);
+ t.setDisplayProjection(mDisplayToken, ui::ROTATION_0, layerStackRect, displayRect);
t.apply();
mTargetInset = mCurrentInset = 0;