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authorDominik Laskowski <domlaskowski@google.com>2019-11-18 20:26:39 -0800
committerDominik Laskowski <domlaskowski@google.com>2020-01-07 12:28:16 -0800
commit2a3d9aaebb57728c8e1d6496a157854f02f7bdd5 (patch)
tree16b5fa32a41e0f8511ac44d5e68d259e664391b0 /cmds/bootanimation/BootAnimation.cpp
parent05528bc6906a7e6b413b19cb8bbf57402af2fd55 (diff)
Use ui::Rotation in libgui calls
Bug: 144601064 Test: Build Change-Id: I46d6974e67dcae2d42766f08c899c56dddd795e9
Diffstat (limited to 'cmds/bootanimation/BootAnimation.cpp')
-rw-r--r--cmds/bootanimation/BootAnimation.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 459520a3eb27..8fac31a05c49 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -1113,7 +1113,7 @@ void BootAnimation::handleViewport(nsecs_t timestep) {
SurfaceComposerClient::Transaction t;
t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset)
.setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight));
- t.setDisplayProjection(mDisplayToken, 0 /* orientation */, layerStackRect, displayRect);
+ t.setDisplayProjection(mDisplayToken, ui::ROTATION_0, layerStackRect, displayRect);
t.apply();
mTargetInset = mCurrentInset = 0;