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authorNicolas Geoffray <ngeoffray@google.com>2020-04-24 15:43:48 +0100
committerNicolas Geoffray <ngeoffray@google.com>2020-04-27 09:34:03 +0000
commit7ca8b67c21513d3cd236f47332afdd1be1cb1569 (patch)
tree4e226c25734451053b85d24e5176abcc299e3986 /libnativeloader/library_namespaces.cpp
parent5c25e537f59c2f87a57097ad3eb2f70d8c54de23 (diff)
Use ART_TARGET_ANDROID instead of __ANDROID__
On golem, we build for ART_TARGET_LINUX, which doesn't have support for linkerconfig. Therefore, guard all linker namespace code on ART_TARGET_ANDROID instead of __ANDROID__ (which is unfortunately not under ART's control). Test: build for golem and run Bug: 154074847 Change-Id: I7a2b81918177704b42d8aafbd6d7e9d06d34e5f4
Diffstat (limited to 'libnativeloader/library_namespaces.cpp')
-rw-r--r--libnativeloader/library_namespaces.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/libnativeloader/library_namespaces.cpp b/libnativeloader/library_namespaces.cpp
index 6092c004ef..d42a4b55ed 100644
--- a/libnativeloader/library_namespaces.cpp
+++ b/libnativeloader/library_namespaces.cpp
@@ -13,6 +13,9 @@
* See the License for the specific language governing permissions and
* limitations under the License.
*/
+
+#if defined(ART_TARGET_ANDROID)
+
#include "library_namespaces.h"
#include <dirent.h>
@@ -392,3 +395,5 @@ base::Result<std::string> FindApexNamespaceName(const std::string& location) {
}
} // namespace android::nativeloader
+
+#endif // defined(ART_TARGET_ANDROID)