From 7ca8b67c21513d3cd236f47332afdd1be1cb1569 Mon Sep 17 00:00:00 2001 From: Nicolas Geoffray Date: Fri, 24 Apr 2020 15:43:48 +0100 Subject: Use ART_TARGET_ANDROID instead of __ANDROID__ On golem, we build for ART_TARGET_LINUX, which doesn't have support for linkerconfig. Therefore, guard all linker namespace code on ART_TARGET_ANDROID instead of __ANDROID__ (which is unfortunately not under ART's control). Test: build for golem and run Bug: 154074847 Change-Id: I7a2b81918177704b42d8aafbd6d7e9d06d34e5f4 --- libnativeloader/library_namespaces.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'libnativeloader/library_namespaces.cpp') diff --git a/libnativeloader/library_namespaces.cpp b/libnativeloader/library_namespaces.cpp index 6092c004ef..d42a4b55ed 100644 --- a/libnativeloader/library_namespaces.cpp +++ b/libnativeloader/library_namespaces.cpp @@ -13,6 +13,9 @@ * See the License for the specific language governing permissions and * limitations under the License. */ + +#if defined(ART_TARGET_ANDROID) + #include "library_namespaces.h" #include @@ -392,3 +395,5 @@ base::Result FindApexNamespaceName(const std::string& location) { } } // namespace android::nativeloader + +#endif // defined(ART_TARGET_ANDROID) -- cgit v1.2.3