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-rw-r--r--fastboot/socket_test.cpp197
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diff --git a/fastboot/socket_test.cpp b/fastboot/socket_test.cpp
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+/*
+ * Copyright (C) 2015 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Tests UDP functionality using loopback connections. Requires that kDefaultPort is available
+// for loopback communication on the host. These tests also assume that no UDP packets are lost,
+// which should be the case for loopback communication, but is not guaranteed.
+
+#include "socket.h"
+
+#include <errno.h>
+#include <time.h>
+
+#include <memory>
+#include <string>
+#include <vector>
+
+#include <gtest/gtest.h>
+
+enum {
+ // This port must be available for loopback communication.
+ kDefaultPort = 54321,
+
+ // Don't wait forever in a unit test.
+ kDefaultTimeoutMs = 3000,
+};
+
+static const char kReceiveStringError[] = "Error receiving string";
+
+// Test fixture to provide some helper functions. Makes each test a little simpler since we can
+// just check a bool for socket creation and don't have to pass hostname or port information.
+class SocketTest : public ::testing::Test {
+ protected:
+ bool StartServer(int port = kDefaultPort) {
+ server_ = UdpSocket::NewUdpServer(port);
+ return server_ != nullptr;
+ }
+
+ bool StartClient(const std::string hostname = "localhost", int port = kDefaultPort) {
+ client_ = UdpSocket::NewUdpClient(hostname, port, nullptr);
+ return client_ != nullptr;
+ }
+
+ bool StartClient2(const std::string hostname = "localhost", int port = kDefaultPort) {
+ client2_ = UdpSocket::NewUdpClient(hostname, port, nullptr);
+ return client2_ != nullptr;
+ }
+
+ std::unique_ptr<UdpSocket> server_, client_, client2_;
+};
+
+// Sends a string over a UdpSocket. Returns true if the full string (without terminating char)
+// was sent.
+static bool SendString(UdpSocket* udp, const std::string& message) {
+ return udp->Send(message.c_str(), message.length()) == static_cast<ssize_t>(message.length());
+}
+
+// Receives a string from a UdpSocket. Returns the string, or kReceiveStringError on failure.
+static std::string ReceiveString(UdpSocket* udp, size_t receive_size = 128) {
+ std::vector<char> buffer(receive_size);
+
+ ssize_t result = udp->Receive(buffer.data(), buffer.size(), kDefaultTimeoutMs);
+ if (result >= 0) {
+ return std::string(buffer.data(), result);
+ }
+ return kReceiveStringError;
+}
+
+// Calls Receive() on the UdpSocket with the given timeout. Returns true if the call timed out.
+static bool ReceiveTimeout(UdpSocket* udp, int timeout_ms) {
+ char buffer[1];
+
+ errno = 0;
+ return udp->Receive(buffer, 1, timeout_ms) == -1 && (errno == EAGAIN || errno == EWOULDBLOCK);
+}
+
+// Tests sending packets client -> server, then server -> client.
+TEST_F(SocketTest, SendAndReceive) {
+ ASSERT_TRUE(StartServer());
+ ASSERT_TRUE(StartClient());
+
+ EXPECT_TRUE(SendString(client_.get(), "foo"));
+ EXPECT_EQ("foo", ReceiveString(server_.get()));
+
+ EXPECT_TRUE(SendString(server_.get(), "bar baz"));
+ EXPECT_EQ("bar baz", ReceiveString(client_.get()));
+}
+
+// Tests sending and receiving large packets.
+TEST_F(SocketTest, LargePackets) {
+ std::string message(512, '\0');
+
+ ASSERT_TRUE(StartServer());
+ ASSERT_TRUE(StartClient());
+
+ // Run through the test a few times.
+ for (int i = 0; i < 10; ++i) {
+ // Use a different message each iteration to prevent false positives.
+ for (size_t j = 0; j < message.length(); ++j) {
+ message[j] = static_cast<char>(i + j);
+ }
+
+ EXPECT_TRUE(SendString(client_.get(), message));
+ EXPECT_EQ(message, ReceiveString(server_.get(), message.length()));
+ }
+}
+
+// Tests IPv4 client/server.
+TEST_F(SocketTest, IPv4) {
+ ASSERT_TRUE(StartServer());
+ ASSERT_TRUE(StartClient("127.0.0.1"));
+
+ EXPECT_TRUE(SendString(client_.get(), "foo"));
+ EXPECT_EQ("foo", ReceiveString(server_.get()));
+
+ EXPECT_TRUE(SendString(server_.get(), "bar"));
+ EXPECT_EQ("bar", ReceiveString(client_.get()));
+}
+
+// Tests IPv6 client/server.
+TEST_F(SocketTest, IPv6) {
+ ASSERT_TRUE(StartServer());
+ ASSERT_TRUE(StartClient("::1"));
+
+ EXPECT_TRUE(SendString(client_.get(), "foo"));
+ EXPECT_EQ("foo", ReceiveString(server_.get()));
+
+ EXPECT_TRUE(SendString(server_.get(), "bar"));
+ EXPECT_EQ("bar", ReceiveString(client_.get()));
+}
+
+// Tests receive timeout. The timing verification logic must be very coarse to make sure different
+// systems running different loads can all pass these tests.
+TEST_F(SocketTest, ReceiveTimeout) {
+ time_t start_time;
+
+ ASSERT_TRUE(StartServer());
+
+ // Make sure a 20ms timeout completes in 1 second or less.
+ start_time = time(nullptr);
+ EXPECT_TRUE(ReceiveTimeout(server_.get(), 20));
+ EXPECT_LE(difftime(time(nullptr), start_time), 1.0);
+
+ // Make sure a 1250ms timeout takes 1 second or more.
+ start_time = time(nullptr);
+ EXPECT_TRUE(ReceiveTimeout(server_.get(), 1250));
+ EXPECT_LE(1.0, difftime(time(nullptr), start_time));
+}
+
+// Tests receive overflow (the UDP packet is larger than the receive buffer).
+TEST_F(SocketTest, ReceiveOverflow) {
+ ASSERT_TRUE(StartServer());
+ ASSERT_TRUE(StartClient());
+
+ EXPECT_TRUE(SendString(client_.get(), "1234567890"));
+
+ // This behaves differently on different systems; some give us a truncated UDP packet, others
+ // will error out and not return anything at all.
+ std::string rx_string = ReceiveString(server_.get(), 5);
+
+ // If we didn't get an error then the packet should have been truncated.
+ if (rx_string != kReceiveStringError) {
+ EXPECT_EQ("12345", rx_string);
+ }
+}
+
+// Tests multiple clients sending to the same server.
+TEST_F(SocketTest, MultipleClients) {
+ ASSERT_TRUE(StartServer());
+ ASSERT_TRUE(StartClient());
+ ASSERT_TRUE(StartClient2());
+
+ EXPECT_TRUE(SendString(client_.get(), "client"));
+ EXPECT_TRUE(SendString(client2_.get(), "client2"));
+
+ // Receive the packets and send a response for each (note that packets may be received
+ // out-of-order).
+ for (int i = 0; i < 2; ++i) {
+ std::string received = ReceiveString(server_.get());
+ EXPECT_TRUE(SendString(server_.get(), received + " response"));
+ }
+
+ EXPECT_EQ("client response", ReceiveString(client_.get()));
+ EXPECT_EQ("client2 response", ReceiveString(client2_.get()));
+}