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+<a name="Altering-Execution"></a>
+<h2 class="chapter">17 Altering Execution</h2>
+
+<p>Once you think you have found an error in your program, you might want to
+find out for certain whether correcting the apparent error would lead to
+correct results in the rest of the run. You can find the answer by
+experiment, using the <small>GDB</small> features for altering execution of the
+program.
+</p>
+<p>For example, you can store new values into variables or memory
+locations, give your program a signal, restart it at a different
+address, or even return prematurely from a function.
+</p>
+<table class="menu" border="0" cellspacing="0">
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+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Signaling.html#Signaling" accesskey="3">Signaling</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Giving your program a signal
+</td></tr>
+<tr><td align="left" valign="top">&bull; <a href="Returning.html#Returning" accesskey="4">Returning</a>:</td><td>&nbsp;&nbsp;</td><td align="left" valign="top">Returning from a function
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